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      AMD’s FPS-doubling FSR 3 is coming soon, and not just to Radeon graphics cards

      news.movim.eu / ArsTechnica · Friday, 25 August, 2023 - 15:30 · 1 minute

    AMD's FSR 3 will compete with Nvidia's proprietary DLSS Frame Generation feature starting in September.

    Enlarge / AMD's FSR 3 will compete with Nvidia's proprietary DLSS Frame Generation feature starting in September. (credit: AMD)

    Even if you're not interested in buying one of the new Radeon graphics cards AMD announced today , the company still has some software-related announcements of interest to anyone who plays games on their PC. And that includes not just owners of older AMD GPUs but people who use Nvidia GeForce or Intel Arc cards, too.

    First, AMD is finally ready to reveal more details about FidelityFX Super Resolution version 3, the latest major update to the company's open source upsampling technology. A competitor to Nvidia's proprietary Deep Learning Super Sampling (DLSS) and Intel's GPU-agnostic but nascent XeSS, all of these technologies attempt to generate a high-resolution image by rendering a lower-resolution image, blowing it up and filling in the gaps algorithmically to approximate what a natively rendered image would have looked like.

    What GPUs support FSR 3?

    Last year, FSR 2.0 went a long way toward making the technology more competitive with DLSS while also working on a wider range of graphics hardware from AMD, Nvidia, and Intel. Contrary to some prior speculation, FSR 3 will continue to support a wide range of old and new GPUs from all three major GPU companies. AMD has confirmed to us that the following graphics hardware should all support FSR 3:

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      AMD’s FSR 2.0 debut, while limited, has upscaled our GPU hopes

      news.movim.eu / ArsTechnica · Friday, 13 May, 2022 - 18:06 · 1 minute

    AMD's artistic interpretation of how FSR works. It's a bit more complicated than this four-box rendering implies—especially when we consider how much better FSR 2.0 is.

    Enlarge / AMD's artistic interpretation of how FSR works. It's a bit more complicated than this four-box rendering implies—especially when we consider how much better FSR 2.0 is.

    Out of all the battles between graphics card manufacturers, the fight over image upsampling and reconstruction is the most interesting to follow, mostly because more gamers can actually take advantage of the results. This week, that battle has become even hotter, thanks to AMD finally landing a considerable blow.

    Despite only working on one game as of press time, AMD's new FidelityFX Super Resolution (FSR) feature finally passes the sniff test that its "1.0" version flunked last year. This week's updated "2.0" version works on a larger number of GPUs in the wild than Nvidia's comparable option, and it lets players get closer to good-enough pixel counts when running on 1440p or 4K panels. But the caveats in play leave us viewing the results as good news for older or mid-range GPUs rather than the solution to the supply issues everyone is facing.

    A brief explainer on Nvidia DLSS and AMD FSR

    Image upsampling, as delivered by the likes of Nvidia and AMD, can take a game with a smaller pixel resolution and intelligently blow it up to fill popular screen resolutions like 1080p, 1440p, and 4K. If these systems work as advertised, they'll produce something comparable to raw pixels—or sometimes look sharper since they also include an anti-aliasing pass to remove "jaggies" and other visual defects.

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