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    Doom 4 : à quoi aurait ressemblé le projet qui n’a jamais vu le jour ?

    news.movim.eu / Numerama · Sunday, 17 July - 13:13

Annulé, Doom 4 n'a jamais été dévoilé au grand public. Cependant, des extraits et des séquences montrent ce à quoi le jeu d'horreur aurait pu ressembler. [Lire la suite]

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    Thanks to fans, the weirdest official Doom game is now playable on Windows

    news.movim.eu / ArsTechnica · Wednesday, 29 June - 20:59 · 1 minute

A seemingly lost turn-based version of <em>Doom RPG</em> is now fully playable on modern Windows PCs, thanks to efforts from the <em>Doom</em> reverse-engineering community.

Enlarge / A seemingly lost turn-based version of Doom RPG is now fully playable on modern Windows PCs, thanks to efforts from the Doom reverse-engineering community. (credit: id Software)

The creators of the Doom series have presented plenty of official and unofficial historical retrospectives, but these often leave out the weirdest official Doom game ever made: Doom RPG .

Even id Software's official "Year of Doom" museum at E3 2019 left this 2005 game unchronicled. That's a shame, because it was a phenomenal example of id once again proving itself a master of technically impressive gaming on a power-limited platform. And platforms don't get more limited on a power or compatibility basis than the pre-iPhone wave of candy bar handsets, which Doom RPG has been locked to since its original mid-'00s launch. You may think that "turn-based Doom " sounds weird, but Doom RPG stood out as a clever and fun series twist to the first-person shooter formula.

Its abandonment to ancient phones changes today thanks to the reverse-engineering efforts of GEC.inc , a Costa Rica-based collective of at least three developers. On Wednesday, the group released a Windows port of the game based on their work on the original game's BREW version (a Qualcomm-developed API meant for its wave of mobile phones from 2001 and beyond).

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    Avec du ray-tracing, le Doom de 1993 est d’une beauté sanglante

    news.movim.eu / JournalDuGeek · Sunday, 10 April - 08:00

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Le Doom original est d'abord un FPS précurseur du genre, mais c'est aussi un symbole pour la communauté des bidouilleurs : le jeu sert ainsi à toutes sortes d'expérimentations. Et pourquoi pas du ray-tracing ?

Avec du ray-tracing, le Doom de 1993 est d’une beauté sanglante

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    “Can it run Doom” will never be the same, thanks to new ray-tracing mod

    news.movim.eu / ArsTechnica · Friday, 1 April - 18:09 · 1 minute

E2M1 has never looked so cool. Welcome to the ray-traced <em>Doom</em> experience.

Enlarge / E2M1 has never looked so cool. Welcome to the ray-traced Doom experience. (credit: id Software)

Since the launch of Quake II RTX in 2019, fans have kept their eyes peeled for similar ray- and path-tracing updates for other classic '90s shooters. It's fertile upgrade territory, since modern machines push vanilla versions of Doom and Quake to over 1,000 fps by default—that's wiggle room for computationally expensive lighting techniques—but those games' official handlers haven't really moved the ray-tracing needle.

Instead, today's very good news comes from the Doom community: the first three episodes of Doom 1 (1993) can now be played with top-to-bottom ray tracing enabled. Yes, I know, I see the date at the top of this article, but I swear: I have installed and tested Doom within the new PRBoom+RT engine , and the results have not only looked quite good but felt surprisingly performative.

That is helped in large part by native support within the new engine for both Nvidia DLSS and AMD FSR . While you wouldn't need either to run vanilla Doom , both of these upscaling systems help in a ray tracing update because they also shrink the base resolution of so many realistically rendered light bounces. The upscaling toggle makes a big performance difference: on my default testing rig (RTX 3080 Ti, AMD Ryzen 7 5800X overclocked), the "DLSS quality" toggle at 2160p resolution increases ray-tracing performance nearly 100 percent compared to a raw 2160p signal, from 33 fps to 61 fps in E1M1. You can scrape even more frames by playing around with lower-resolution DLSS and FSR settings.

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    28 ans après, Doom II a droit à un niveau spécial, en soutien des victimes en Ukraine

    news.movim.eu / Numerama · Saturday, 5 March - 12:27

Doom 2 One Humanity

John Romero, qui a développé et conçu Doom II avec d'autres, a mis au point un niveau supplémentaire pour le jeu, 28 ans après sa sortie. Sa vente ira au profit des victimes ukrainiennes. [Lire la suite]

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    Doom’s creator goes after “Doomscroll”

    news.movim.eu / ArsTechnica · Saturday, 13 November, 2021 - 11:45

Doom’s creator goes after “Doomscroll”

Enlarge (credit: Aurich Lawson | Getty Images)

Dustin Mitchell was scanning the local news one day when inspiration struck in an unlikely article. The report was on a woman who, in a fit of QAnon mania, had destroyed a display of face masks at a Scottsdale, Arizona, Target store. The woman later explained what brought her to that point: “All I did was doomscroll,” she said, referring to her voracious consumption of disastrous news on social media. Something in Mitchell clicked.

“That’s a killer name for a band,” thought Mitchell, a metal guitarist in Dallas, Texas. “I got to do that.”

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