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    ΔV: Rings of Saturn continues to be popular with Linux gamers / GamingOnLinux · Wednesday, 5 January, 2022 - 15:08

It seems that Kodera Software continue to impressed by the level of Linux sales on Steam for their space mining sim ΔV: Rings of Saturn. Be sure to also check out our previous interview with the developer.

What is it? A physics-based mining sim, set in the thickest debris field in Sol. Every action has a reaction, lasers are invisible without a medium, and your thrust is a potent weapon. Find trade, adapt your equipment to your playstyle, hire a crew to help. Unravel the mysteries of the rings, or just get rich.

Developed with Godot Engine , the developer has announced a few times how sales have been going across different platforms and they recently gave another update on Twitter to see if things had changed. They included a chart showing some pretty reasonable looking sales for Linux:


According to the Twitter post, the game has had a recently surge in popularity so it's really interesting to see that the Linux numbers have held up for it.

You can buy ΔV: Rings of Saturn on Steam and .

Never seen it? Check out some recent gameplay below:

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    Project Zomboid is finally getting the player recognition it deserves / GamingOnLinux · Tuesday, 4 January, 2022 - 12:33 · 1 minute

Project Zomboid has been hanging around in Early Access on Steam since the first year that Early Access was even thing, and after a long development period it seems it's finally seeing its popularity explode.

Going from an average of around 5-6 thousand players online, since the recent huge overhaul release it has skyrocketed upwards into Steam's top 100 list with it now regularly seeing over 50,000 players online. That's an astronomical increase and it seems it's been doing just as well on Twitch too with tends of thousands of viewers, which puts it in Twitch's top 20 constantly now beating the likes of Dead by Daylight and World of Warcraft. It's similar in a way to what happened with Among Us, for a game to suddenly become massively popular.

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It's not just seeing lots of players though - it's also reviewing very nicely. On Steam it has a Very Positive score for both the recent score (nearly 9,000 reviews) and overall (nearly 50,000 reviews). We wholeheartedly recommend it too. PZ works great on Linux and it's worthy of the current popularity for sure.

You have little over a day left to get it 33% off from GOG and Steam during their sales.

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    Orontes Games creator of DRAG gets acquired by iRacing / GamingOnLinux · Monday, 3 January, 2022 - 12:27 · 1 minute

Seems DRAG from Orontes Games has been noticed as something special as iRacing has acquired the team.

Lead developers Christian Folkers and Thorsten Folkers have officially joined the iRacing team, and the statement makes it clear that DRAG will continue to be developed. Not only that, the Folkers will also be developing additional games and bring their expertise and proprietary tech to iRacing.


From the press release:

“We have been on the lookout for opportunities to strategically expand our capabilities and reach. With the release of DRAG, we saw a team with tremendous potential to help. From our first conversations we have been extremely impressed with Christian and Thorsten”, said Tony Gardner, president of iRacing. “They are extremely creative and highly skilled developers, and we are excited to have them join our talented team here at iRacing. Their addition will allow us to further enhance iRacing and position us to potentially expand our offerings in the future.”

“We are extremely excited to be joining iRacing – the proven leader in the simulated racing space”, added Christian Folkers. “iRacing and Orontes Games share many of the same development philosophies so this is a natural fit for both of us. We remain passionate about DRAG and plan to continue development and we look forward to working with the entire iRacing team as we push the company to the next level.”

Hopefully this means we will see some more exciting improvements to DRAG this year, which was one of the most promising racers we saw in 2020.

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    Skullgirls: Umbrella gets an Early Access release with the story mode / GamingOnLinux · Thursday, 23 December, 2021 - 12:31

One of the best fighting games on PC is expanding again, with the latest character getting a full DLC that's in Early Access right now with Skullgirls: Umbrella. Previously limited to an Alpha for those who have the Season Pass, this is your chance to grab the full character alone.

You will still need to opt into the Beta to access it, but now they've also pretty much finished the story mode for Umbrella too but the developers said it still need another go over some minor bits to fully finish. Check out the new trailer below, which also gives us a teaser of the next Skullgirls character to come in 2022.

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I honestly wish I had the finger reflexes and brainpower to master Skullgirls. It really is a great fighting game, but like a lot of them it just feels way too difficult for my tiny brain. Can't help but appreciate the wonderful attention to the finer details that Skullgirls has though.

You can buy a copy of Skullgirls from Humble Store and Steam . The base game is currently 80% off in the Steam Winter Sale 2021.

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    2D open-world sandbox action-adventure Necesse released for Linux / GamingOnLinux · Wednesday, 22 December, 2021 - 16:04 · 1 minute

A weird love-child mixture of games like Minecraft, Stardew Valley and Terraria we have Necesse that's currently in Early Access and a Linux version is now available. On Monday, December 20 the next major update of the game landed which overhauled and improved many parts of the game and gave us a surprise with support for both Linux and macOS.

Developed by Mads Skovgaard who goes under the alias Fair, Necesse originally started off as a hobby game but eventually progressed into something that Skovgaard was able to work full time on and it is yet another impressive example of what a solo developer / tiny team can do. Looks like it will scratch a good itch for crafting and exploration fans. Check out the trailer:

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Game Features:

  • Play alone or with friends – Necese can be played solo or with multiple players with scaled bosses.
  • Change up your build any time – your character is never locked to one build, allowing you to mix and match and find the best setup for the situation.
  • Explore the infinite procedurally generated world of Necesse with many different bosses, biomes, cave systems and dungeons. Go underground, find treasure and trade with villages.
  • Craft armor, weapons, potions, food and more to prepare your character for the next challenge.
  • Start your settlement and recruit settlers to work for you. Keep them happy and fight off threats that want to invade your settlement.
  • Build a farm, go fishing and supply yourself with food and powerful potions and buffs that will help you progress through the game.
  • Tons of quality of life features like inventory sorting/managing, vicinity crafting, smart mining, auto door and more.
  • Find, collect and style up with cosmetics, pets and mounts.
  • Create circuit networks and traps to kill incoming enemies.
  • Host a dedicated server for you and your friends to play on.

Picking up a copy for myself today, I can at least confirm for now it all works as expected and it does seems quite sweet. May have more thoughts on it as it's further developed and when I can spend more time with it.

Available to buy on Steam . It's 50% off until January 3, 2022.

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    Book of Travels did not have a good launch, Might and Delight let devs go / GamingOnLinux · Wednesday, 22 December, 2021 - 11:56 · 1 minute

Times are tough for some developers with the latest victim of a poor release being Book of Travels from Might and Delight.

Following on from a successful crowdfunding campaign for their small online RPG, the developer managed to raise around £207,362. That was back towards the end of 2019 and it saw a few delays before entering Early Access in October 2021. Seems the release did not go as well as they had hoped.

Writing in a joint update on Steam and Kickstarter, the developer said:

In light of the launch not going quite as well as we had hoped, we have had to make some rather big, and difficult, cutbacks to our beloved team. In order to stay alive, we have been forced to cut down our team from around 35 people to 10 people. Saying goodbye to so many skilled, trusted and loved Might and Delighters has been, without a shadow of a doubt, our most difficult test in our 11 year history.

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The remaining team make it clear they're still going with it and the game will continue to see updates, but naturally upcoming planned content will be affected by letting go so many people for an already small team. One thing they've done is put up the soundtrack and a 'Cup of Kindness' DLC on Steam for people to buy to support them some extra.

Book of Travels is definitely a unique experience, and the bugs at release certainly didn't help (many of which they've solved) and the glacial pace the game progresses at is easily a turn off for a lot of people. Hopefully though, they can continue to realise their full plan for Book of Travels eventually.

You can find Book of Travels on Steam .

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    Park management sim Indoorlands now lets you make your own rides / GamingOnLinux · Monday, 20 December, 2021 - 10:59 · 1 minute

Indoorlands is a pretty unique game when it comes to building up a theme park and the developer just put up the biggest and most interesting Early Access update yet.

"The indoor park management simulator where you can create your rides from scratch, control them and freely design your halls. Manage, expand and develop your own park to inspire your visitors. Satisfy your visitors' needs by unlocking and researching new buildings, rides, transportation and more!"

With the latest update, they've enabled a new ride editor that had previously been in public experimental testing. This editor allows you to actually build you own ride from parts. This even came with Steam Workshop integration to upload and download creations.

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Playing your way is also a lot easier now too, with the introduction of a Sandbox mode that allows you to tweak all sorts of settings like giving infinite money so you can go wild and just build whatever the heck you feel like.

The size of parks has been increased massively too. The game is based on big halls, since the whole idea is that it's all inside in these massive spaces. The amount you can build to place attractions in has gone from 7 to 16 which is huge. On top of that there's also some Christmas themed content, performance improvements and other general upgrades.

You can buy Indoorlands on Steam .

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    Well that's a surprise, Project Zomboid's MASSIVE overhaul is out now / GamingOnLinux · Monday, 20 December, 2021 - 09:42 · 2 minutes

Not long at all after putting up a special Beta for testing, The Indie Stone have now set the massive Build 41 overhaul for the Zombie survival game Project Zomboid up as the official new version.

The absolute biggest upgrade the game has ever seen and it's quite magnificent.

Project Zomboid has come such a long way. I remember back in 2011 where the developer had an unfortunate incident where their development hardware (along with the source code) was stolen that resulted in some big delays and lots of stress. It's taken a long time to get to this stage but it was firmly worth it and Build 41 is very impressive.

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"This build marks a huge step for us, the graphics, gameplay, audio and netcode being significantly remastered and radically improved, Build 41 feels more a sequel than a patch update. As well as a huge map update, new mechanics and systems, its by far our biggest update yet."

Some highlights of what's new includes:

  • Massive animation and character overhaul, more immersive animations and smoother gameplay and combat, highly customizable character that shows clothing and equipment in the world. Visibly ripped and damaged clothing. Visible Backpacks and Bags.
  • In-game map system to allow the player to chart their exploration and find their way around the huge map.
  • New animations and new movement systems. Sneaking, sprinting, jogging, racking, reloading, climbing, fence-jumping, collapsing and much much more.
  • New multiplayer built from the ground up for smooth, immersive and low latency player and zombie movement.
  • New combat, new weapons, new difficulty balance.
  • New tutorial teaching you the very basics of the new movement and combat.
  • New character creation – many, many different new clothing options both on spawn and discoverable in the world as loot or on zombies.
  • New city to explore, the gargantuan Louisville, as well as many improvements across the entire map, including new buildings, decoration, and curved roads for easier driving.
  • New zombie behaviour: feasting on recent corpses, lolling against walls, falling over fences etc.
  • Blood and dirt system that progressively bloodies bodies and clothing of survivors and zombies
  • New injury system – movement and combat visibly hampered when injured. Lacerations now possible, an injury state that lies between bites and scratches.
  • Improved gunplay: green/red target outline while aiming, increased gun loot spawn.

There's absolutely tons more.

Easily one of the best survival games available on Linux.

Don't own it yet? You can purchase a copy from Humble Store , GOG and Steam .

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