• chevron_right

      How Zelda fans changed the ending to Ocarina of Time on a vanilla N64

      news.movim.eu / ArsTechnica · Tuesday, 5 July, 2022 - 21:05 · 1 minute

    This... isn't supposed to happen in <em>Ocarina of Time</em>. Here's the story of how some fans made it happen anyway—all on a stock N64 with an unmodified <em>Ocarina</em> cartridge.

    Enlarge / This... isn't supposed to happen in Ocarina of Time . Here's the story of how some fans made it happen anyway—all on a stock N64 with an unmodified Ocarina cartridge. (credit: Summer Games Done Quick)

    Shortly after our guide to Summer Games Done Quick 2022 went live, the event hosted an astounding demonstration of a classic video game—one that has since crowded that Ars article's replies. If we want to split hairs, this run through the 1998 N64 classic Legend of Zelda: Ocarina of Time is not a "speedrun," but it's another example of the " TASBot " concept transforming games in ways we would never have dreamed of 24 years ago.

    The team of fans and programmers responsible for this week's "Triforce-percent" demonstration have since revealed how they achieved the feat with nothing more than a stock N64 and an original Ocarina retail cartridge—though the secret involves controller inputs so fast and precise that they cannot be performed by anything less than a computer.

    Nothing stale about this run

    An early 2020 video that explains how stale reference manipulation works. You may want to watch this before watching the SGDQ 2022 video, embedded further below.

    The 53-minute demonstration (embedded at the end of this article) opens with an exploit previously unearthed in late 2019, which the community dubbed " Stale Reference Manipulation ." This exploit takes advantage of a vulnerability in the game's original 1.0 version, which allowed players to manipulate numerical values assigned to specific objects in the game's memory. The breeziest explanation for this complicated technique can be found in a YouTube video from early 2020 (embedded above), as it spells out the various numerical values assigned to each object in the game, such as their X-, Y-, and Z-axes and their rotation.

    Read 12 remaining paragraphs | Comments

    • chevron_right

      The best game-exploiting speedruns of Summer Games Done Quick 2022

      news.movim.eu / ArsTechnica · Friday, 1 July, 2022 - 18:35 · 1 minute

    All four of the mascots seen in this SGDQ promo image appear in various speedruns hosted over the past week.

    Enlarge / All four of the mascots seen in this SGDQ promo image appear in various speedruns hosted over the past week. (credit: Summer Games Done Quick)

    The Games Done Quick series of charity events has long been a favorite among the gaming fans and critics at Ars Technica since it combines classic, beloved video games and carefully studied methods to break them apart in search of high-speed exploits.

    This year's summertime installment is particularly special, as it's the first in 2.5 years to take place at a physical venue—albeit with some of the most stringent masking and distancing requirements we've seen in a livestreamed public show in 2022. (GDQ's organizers appear to read the news , which makes sense for a series that benefits the likes of Doctors Without Borders .) Even with precautions taken, its combination of players, commentators, and crowds in the same room has brought excitement back to its broadcasts, which is why we're pulling together some of the best runs from the past week, as archived at GDQ's official YouTube channel .

    The event is still ongoing as of this article's publication, which means you can watch it right now via its Twitch channel . The event's final runs, dedicated to Elden Ring , will conclude in the late hours on Saturday, July 2.

    Read 12 remaining paragraphs | Comments