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    Buck Up And Drive! is a retro-racing delight now on Steam

    news.movim.eu / GamingOnLinux · Tuesday, 11 January - 12:57 · 1 minute

Buck Up And Drive! is a fusion of classic retro endless racing with a few fun twists, like 1v1 car fighting mode. Previously only available via itch.io, it's screeched over to Steam now too.

Since we last wrote about it in the Summer of 2021, it's added a bunch of new content for the full release too and it's looking like it's quite amusing. I grew up with racers like this on the Amiga, so it speaks to me quite personally. The developer is quite funny about it too, saying "There is time to explain, I just don't wanna.". Not really selling us on it but the trailer below speaks enough for itself I think.

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Game Features:

  • Endless driving game inspired by arcade classics, with simple yet intense gameplay featuring a total slap in the face of realism. And a kick in the spleen, too!
  • Procedurally generated track with multiple environments to visit, ranging from the somewhat realistic to the completely absurd. GO TO HELL!... literally!
  • PINK. BACKFLIPPING. TRUCKS. ON THE FUCKING MOON.
  • Go 1v1 against another player (or a CPU) in a fighting mode. With cars. I dunno either, I came up with it while in the shower.
  • Customizable car decals through external image files. Put "eggplants" all over the cars, for all I care!
  • Controls for both game modes are 8 directions and one button. Play one-handed, if you want! Keep your other hand for... holding orange juice! Yes!

Available on itch.io and Steam .

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    Survival game Vintage Story gets another huge upgrade with improved combat

    news.movim.eu / GamingOnLinux · Tuesday, 11 January - 11:00 · 1 minute

Vintage Story continues to impress with not just the rate they can churn out updates, but also how much they manage to stuff into each of them. The "Homesteading part 2 & Combat update" is out now, bringing some pretty fancy new features and so if you've been on the fence about it, perhaps it's time to try it out if you're after a different open-world survival experience. The price will also slightly increase soon.

For this update you can expect to see a server-wide auction house (multiplayer only), new storage options, fruit trees, 34 new types of mushrooms, rifts that appear in the world, an update to the combat to include shields, a rework of the wind shader, a rework of the liquid system, a new optional permadeath mode and the list just keeps going. Check out the new update trailer below:

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Not just big additions though, there's plenty of smaller bits to make playing it easier like WASD scrolling on the world map, lots of gameplay balancing, bug fixes and more.

The release announcement has all the specifics.

You can buy it from Humble Store , itch.io and the official site .

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    Project Zomboid has big plans for 2022 and beyond, with NPCs on the way

    news.movim.eu / GamingOnLinux · Tuesday, 11 January - 10:49 · 1 minute

After a great many years in Early Access, Project Zomboid has finally hit the big time with it regularly seeing multiple tens of thousands of players and they have some big plans . The latest release (Build 41) took a long time, as it reworked so much of the game but it's done and they're moving onto the next big chunk of features and it all sounds rather exciting.

One big addition that has been talked about for years is the addition of NPCs, and they're finally coming - for reals this time. They've split into different teams to work on different things, one team being focused on getting NPCs all hooked up and working.

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NPCs being the most requested feature of the game, they decided to do them before pets and hunting because "a big reason for not being comfortable with hunting and pets being first, is they are still NPCs and would necessarily leverage all the technology we’ve being working on for years at this point". To get there, another team will be working alongside them on normal content patches for Build 42 but they're trying to get NPCs actually release as soon as they can.

Until NPCs arrive, Build 42 sounds like it's going to be pretty impressive too, greatly expanding the "tech tree" for crafting as they say: "our ultimate goal is to provide significantly extra crafting potential to allow players to effectively create a post-apocalypse nu medieval community, to provide plausable alternatives to any of the lootable items in the game that would logically be plausable with the correct skills and resources so players don’t feel pressured to restart the early game repeatedly to get long term fun out of the game".

Sounds fancy. We're going to need to take a properly look at the modern Project Zomboid soon.

Project Zomboid is available on GOG and Steam .


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    Pixel-art turn-based RPG fans - check out the demo for Of Blades & Tails

    news.movim.eu / GamingOnLinux · Monday, 10 January - 14:13 · 1 minute

Interested in checking out a fresh upcoming pixel-art turn-based RPG? Of Blades & Tails looks pretty great and there's now a demo available to try.

The developer explains that it's inspired by Diablo, Tales of Maj'Eyal and Stoneshard but there's no permadeath so you don't need to worry about any brutal difficulty here. That's not to say it will be easy but it will regularly give you a save so that's nice. On top of that the lore is inspired by the classic point & click adventure Inherit the Earth. Made with Godot Engine , you can see a trailer below:

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Game Features:

  • Turn-based Combat that allows for quick action or strategic planning
  • An Open World with lots of places to discover
  • A fresh, animalistic setting in a vibrant pixel art look
  • Procedural generated dungeons and caves
  • A Main Storyline and various side quests
  • Classless Character Development with many abilities to unlock
  • Equipment of different qualities and Unique Items with special powers
  • Hunt giant bugs or gather herbs and other useful resources
  • Many Enemy Types with different skills that may require tactical decisions
  • Trade with rats and other profit-seeking animals
  • ... and more to come!

Try out the demo on itch.io and Steam .

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    Upcoming GZDoom-powered FPS Selaco shows off the 'AI Response System'

    news.movim.eu / GamingOnLinux · Monday, 10 January - 12:04 · 2 minutes

As if I could get any more excited? Selaco just looks simply incredible in the footage we've seen previously, this new GZDoom-powered FPS is going to kick-ass.

One of the big features is the FEAR-inspired AI system, where the enemies actually work together properly to take you down. They're aware of each other, use different tactics depending on the situation and so on. It does sound exciting and the latest video shows it off a little more. Oh, you also get to flip things for cover which is clearly awesome.

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Game Features:

  • A lengthy story-driven campaign

Selaco is a story-driven experience, and we don't say that lightly. A dedicated writer has been brought on board to assist with creating an engaging and believable sci-fi story and world.

  • Intense Action set pieces

Turn the entire world into confetti with the destructive power of your weapons. Every single bullet will react properly with any materials or objects you hit. Our artists have created many different variations for each (voxel)object to ensure that the aftermath of each encounter is palpable. That once lavish office space now nothing but a pile of rubble with broken paintings, smashed tables, screen, chairs, smoke, and chunks of debris.

  • Custom AI

With our FEAR influence, writing proper AI was a goal from the get go. The enemy is fully aware of each other's presence and work together to take you down. They will keep their distance if you apply constant pressure on them, will rush you if you hide or run out of bullets, toss grenades if you use the same cover for too long, and much more. Hundreds of custom lines have been written and acted out, providing hints to the player about their current plans and tactics.

  • Full soundtrack

Selaco is accompanied by a full length original soundtrack composed by an experienced musician who has worked on many games in the past.

  • Professional voice-acting.

To help immerse players in the story and atmosphere of Selaco, professional voice actors have been brought on board. Dawn will be voiced by the incredibly talented Melissa Medina, with other casting choices revealed at a later date.

It's quite some time away from release yet but don't let that stop you heading over to Steam and hitting that wishlist button.

You can also support the developer on Patreon .

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    Dead Cells: The Queen and the Sea DLC is out now

    news.movim.eu / GamingOnLinux · Monday, 10 January - 11:20

Ready for another run? Dead Cells: The Queen and the Sea DLC is out now and brings with it plenty of new enemies to hack and slash your way through.

The release came with a fancy animated trailer to feast your eyes on:

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All the DLC purchases help to support the ongoing development of Dead Cells, with more free updates planned and it also goes towards Motion Twin's next project that's currently under development. We're expecting at least another year of free updates, which they announced previously. It may be longer, if sales keep up.

You can pick up Dead Cells from Humble Store , GOG and Steam .

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    Tiny Life is an upcoming pixel-art take on experiences like The Sims

    news.movim.eu / GamingOnLinux · Friday, 7 January - 13:07 · 1 minute

Tiny Life is an upcoming game trying to capture the essence of games like The Sims, but in an isometric pixelart style. If you've played The Sims before, you mostly know sort-of what to expect from it. Build a house, have a family and take care of all their needs - or totally mess with them. You're basically god watching over a few select people.

Tiny Life's creator, the solo indie developer Ellpeck, has always loved casual life simulation games like The Sims, Harvest Moon and Stardew Valley. For multiple years, he deemed the prospect of making a complex life simulation game similar to The Sims too difficult, until he started working on Tiny Life and realized that it is, indeed, quite the task. Nevertheless, he has been working on the game regularly for over a year and considers it his passion project.

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Game Features:

  • Create your own characters with unique personalities and skills and dress them however you like
  • Build houses and community spaces like parks and cafés and watch households inhabit them
  • Control your household and tell your characters what to do, from cooking food to learning complex skills like programming and painting
  • Have your characters interact, build relationships, grow families and live unique lives
  • Share your creations with the community by exporting lots and households from your game
  • Create additional content through the game's built-in C# modding API

I have to admit I've not played The Sims since probably the second one released back in 2004. Some fond memories though, there's not much out there like it and so it's quite fun to see someone else do a take on it.

Want to try it out? There's a free Alpha on itch.io and you can wishlist on Steam .

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    Check out some fresh Haunted Chocolatier screenshots

    news.movim.eu / GamingOnLinux · Friday, 7 January - 11:33

Haunted Chocolatier is the next game from Stardew Valley creator ConcernedApe (Eric Barone), we still don't yet know a huge amount about it but the dev recently showed some fresh screenshots. These are just some small teasers, with Barone mentioning on their Twitter to expect plenty more throughout 2022.

On December 25, Barone mentioned the game is "making good progress" and currently work is progressing on the "core elements of the game". We don't expect to get a lot of info before a true full reveal, as Barone mentioned "I don’t really feel like sharing much, because I’d rather let the game be a surprise than reveal everything. I just like working in secret".

The first shot shows off some ghosts in some sort of laboratory, conducting some of that sweet science.

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Later on Twitter you can also see these two newer images (click to enlarge):

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Given the popularity of Stardew Valley, there's of course a lot of eyes watching to see how this turns out. Are you excited for Haunted Chocolatier?

You can also follow development on the official site .

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