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      You’re the OS is a game that will make you feel for your poor, overworked system

      news.movim.eu / ArsTechnica · Tuesday, 15 August, 2023 - 17:49 · 1 minute

    Screenshot of You're the OS game, with multi-colored processes and gray memory pages

    Enlarge / If I click the "I/O Events" in the upper-left corner, maybe some of the frozen processes with a little hourglass will unfreeze. But how soon? Before the other deep-red processes die? I can't work under these conditions! (credit: Pier-Luc Brault)

    I spent nearly 20 minutes this morning trying to be a good operating system, but you know what? People expect too much of their computers.

    I worked hard to rotate processes through CPU slots, I was speedy to respond to I/O requests, and I didn't even let memory pages get written to disk. But the user—some jerk that I'm guessing keeps 32 shopping tabs open during work—kept rage-quitting as processes slid in attrition from bright green to red to "red with a frozen face emoji." It made me want to get four more cores or potentially just kill a process out of spite. If they were a writer, like me, I'd kill the sandboxed tab with their blog editor open. Learn to focus, scribe!

    You're the OS! is a browser game that combines stress, higher-level computer design appreciation, and panic-clicking exercise. Creator Pier-Luc Brault says specifically that the game "has not been created with education in mind," but it might introduce people to principles like process scheduling and memory swapping—"as long as it is made clear that it is not an exact depiction." Brault, a computer science teacher himself, writes that they may use the game to teach about cores, RAM shortages, and the like.

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      After 16 years of freeware, Dwarf Fortress creators get their $7M payday

      news.movim.eu / ArsTechnica · Thursday, 2 February, 2023 - 21:08 · 1 minute

    Screen from Dwarf Fortress Steam release

    Enlarge / The quirky work of two brothers' lives has found a wider audience on Steam and Itchi.io, and now they have some breathing room. (credit: Bay 12 Games)

    The month before Dwarf Fortress was released on Steam (and Itch.io ), the brothers Zach and Tarn Adams made $15,635 in revenue, mostly from donations for their 16-year freeware project. The month after the game's commercial debut, they made $7,230,123, or 462 times that amount.

    "The fairytale ending is reality, but you didn't kiss the toad," Zach Adams wrote on Bay 12 Games' forums . "You gave him money." He went on to write the kind of grateful response to fans you don't often see from game developers:

    The appreciation you give us is part of our being now. It carries us in the cars we drive. It sustains us as the food that we eat. There is now no longer any existence except the one that you have provided. When we pass from this world, you will be the reason we are remembered.

    Tarn Adams noted that "a little less than half will go to taxes," and that other people and expenses must be paid. But enough of it will reach the brothers themselves that "we've solved the main issues of health/retirement that are troubling for independent people." It also means that Putnam, a longtime modder and scripter and community member, can continue their work on the Dwarf Fortress code base, having been hired in December .

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      Dwarf Fortress on Steam gets release date, trailer, and graphics beyond ASCII

      news.movim.eu / ArsTechnica · Wednesday, 2 November, 2022 - 16:09

    Two views of a <em>Dwarf Fortress</em> scene, in the original graphics and in the upcoming Steam/Itch.io release.

    Enlarge / Two views of a Dwarf Fortress scene, in the original graphics and in the upcoming Steam/Itch.io release. (credit: Kitfox Games / Kevin Purdy)

    The version of Dwarf Fortress that looks and sounds more like a game than a DOS-era driver glitch will be unearthed on December 6, the creators and its publisher announced Tuesday .

    There's a trailer , a $30 price, and, should things go as planned, versions for Steam and Itch.io arriving that day. Buying these editions gets you a version with graphics, music, an improved UI and keyboard shortcuts, and—perhaps most importantly—a tutorial . It also supports the brothers who have worked on the game for more than 16 years, offering it for free and subsisting on donations. That free version of the game, ASCII graphics and all, will remain available.

    You can see the difference in looks in the release trailer :

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