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    Survival game Vintage Story gets another huge upgrade with improved combat / GamingOnLinux · Tuesday, 11 January, 2022 - 11:00 · 1 minute

Vintage Story continues to impress with not just the rate they can churn out updates, but also how much they manage to stuff into each of them. The "Homesteading part 2 & Combat update" is out now, bringing some pretty fancy new features and so if you've been on the fence about it, perhaps it's time to try it out if you're after a different open-world survival experience. The price will also slightly increase soon.

For this update you can expect to see a server-wide auction house (multiplayer only), new storage options, fruit trees, 34 new types of mushrooms, rifts that appear in the world, an update to the combat to include shields, a rework of the wind shader, a rework of the liquid system, a new optional permadeath mode and the list just keeps going. Check out the new update trailer below:

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Not just big additions though, there's plenty of smaller bits to make playing it easier like WASD scrolling on the world map, lots of gameplay balancing, bug fixes and more.

The release announcement has all the specifics.

You can buy it from Humble Store , and the official site .

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    2D open-world sandbox action-adventure Necesse released for Linux / GamingOnLinux · Wednesday, 22 December, 2021 - 16:04 · 1 minute

A weird love-child mixture of games like Minecraft, Stardew Valley and Terraria we have Necesse that's currently in Early Access and a Linux version is now available. On Monday, December 20 the next major update of the game landed which overhauled and improved many parts of the game and gave us a surprise with support for both Linux and macOS.

Developed by Mads Skovgaard who goes under the alias Fair, Necesse originally started off as a hobby game but eventually progressed into something that Skovgaard was able to work full time on and it is yet another impressive example of what a solo developer / tiny team can do. Looks like it will scratch a good itch for crafting and exploration fans. Check out the trailer:

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Game Features:

  • Play alone or with friends – Necese can be played solo or with multiple players with scaled bosses.
  • Change up your build any time – your character is never locked to one build, allowing you to mix and match and find the best setup for the situation.
  • Explore the infinite procedurally generated world of Necesse with many different bosses, biomes, cave systems and dungeons. Go underground, find treasure and trade with villages.
  • Craft armor, weapons, potions, food and more to prepare your character for the next challenge.
  • Start your settlement and recruit settlers to work for you. Keep them happy and fight off threats that want to invade your settlement.
  • Build a farm, go fishing and supply yourself with food and powerful potions and buffs that will help you progress through the game.
  • Tons of quality of life features like inventory sorting/managing, vicinity crafting, smart mining, auto door and more.
  • Find, collect and style up with cosmetics, pets and mounts.
  • Create circuit networks and traps to kill incoming enemies.
  • Host a dedicated server for you and your friends to play on.

Picking up a copy for myself today, I can at least confirm for now it all works as expected and it does seems quite sweet. May have more thoughts on it as it's further developed and when I can spend more time with it.

Available to buy on Steam . It's 50% off until January 3, 2022.

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    Well that's a surprise, Project Zomboid's MASSIVE overhaul is out now / GamingOnLinux · Monday, 20 December, 2021 - 09:42 · 2 minutes

Not long at all after putting up a special Beta for testing, The Indie Stone have now set the massive Build 41 overhaul for the Zombie survival game Project Zomboid up as the official new version.

The absolute biggest upgrade the game has ever seen and it's quite magnificent.

Project Zomboid has come such a long way. I remember back in 2011 where the developer had an unfortunate incident where their development hardware (along with the source code) was stolen that resulted in some big delays and lots of stress. It's taken a long time to get to this stage but it was firmly worth it and Build 41 is very impressive.

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"This build marks a huge step for us, the graphics, gameplay, audio and netcode being significantly remastered and radically improved, Build 41 feels more a sequel than a patch update. As well as a huge map update, new mechanics and systems, its by far our biggest update yet."

Some highlights of what's new includes:

  • Massive animation and character overhaul, more immersive animations and smoother gameplay and combat, highly customizable character that shows clothing and equipment in the world. Visibly ripped and damaged clothing. Visible Backpacks and Bags.
  • In-game map system to allow the player to chart their exploration and find their way around the huge map.
  • New animations and new movement systems. Sneaking, sprinting, jogging, racking, reloading, climbing, fence-jumping, collapsing and much much more.
  • New multiplayer built from the ground up for smooth, immersive and low latency player and zombie movement.
  • New combat, new weapons, new difficulty balance.
  • New tutorial teaching you the very basics of the new movement and combat.
  • New character creation – many, many different new clothing options both on spawn and discoverable in the world as loot or on zombies.
  • New city to explore, the gargantuan Louisville, as well as many improvements across the entire map, including new buildings, decoration, and curved roads for easier driving.
  • New zombie behaviour: feasting on recent corpses, lolling against walls, falling over fences etc.
  • Blood and dirt system that progressively bloodies bodies and clothing of survivors and zombies
  • New injury system – movement and combat visibly hampered when injured. Lacerations now possible, an injury state that lies between bites and scratches.
  • Improved gunplay: green/red target outline while aiming, increased gun loot spawn.

There's absolutely tons more.

Easily one of the best survival games available on Linux.

Don't own it yet? You can purchase a copy from Humble Store , GOG and Steam .

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    Caves & Cliffs: Part II has arrived for Minecraft / GamingOnLinux · Tuesday, 30 November, 2021 - 17:13

Caves & Cliffs: Part II is out now for Minecraft , bringing with it some huge changes to the world generation to make the exploration much more interesting.

This is truly a game-changing upgrade for it with so much new it's ridiculous. You can expect to hear new music, explore 7 new biomes like Lush Caves and Dripstone Caves, an auto-save indicator for single-player, new ore distribution and huge ore veins, a rework of the world spawn selection algorithm, build limits have been increased by 64 blocks both up and down allowing for bigger structures and deeper digging, an upgrade to Java 17 and so much more.

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I'm going to be starting a fresh world and getting back into it for this, exciting. Will you be diving in again if you previously managed to put it down? Always fun to see just how much games have changed over time from checking out older versions. I remember Minecraft being one of the first bigger games that I played on Linux so many years ago. It sure has come a long way.

See the full changelog for all that's new.

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    Valheim gets a new patch, plus teasers for Mistlands and Caves / GamingOnLinux · Thursday, 25 November, 2021 - 11:04 · 1 minute

Iron Gate are showing off more of what's to come with the next major upgrade for Valheim, along with a small content patch. First up we have patch 0.205.5 which is out now and it includes a new armour set, along with something stirring in the swamps - oh no, it's scary enough.

They also showed a teaser of this new armour set:


Okay, that looks pretty slick.

There's also a new console command to auto-complete help and these bug fixes:

  • Fixed network issue when picking up items that just auto-stacked
  • Location music transition fixes
  • Swamps music volume tweak
  • Some player animation transition fixes
  • Monsters wakes up if hit by a ranged attack
  • Jump animation issue fixed

You're all here for the new biome updates though right? Well, here's a shot of the Mistlands with a note from the developer that "The landscape is starting to take shape and the mist itself has begun to roll in, but what hides there still remains unknown…"


As for the mountains getting Caves, well, they also teased that "we’re working on caves for the Mountain biome, and they may or may not have some lupine inhabitants…" with this shot:


Valheim is available to buy on Humble Store or Steam .

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    Minecraft Caves & Cliffs Update: Part II releases November 30 / GamingOnLinux · Thursday, 18 November, 2021 - 10:54

Mojang has announced that Minecraft Caves & Cliffs Update: Part II is releasing November 30, plus there's a new pre-release available to try out.

Bringing with it updated terrain generation, higher peaks with the extended world-height so you can build massive towers, more impressive and interesting cave systems to explore, larger ore veins and plenty more to keep an eye-out for. We're also getting Candles too. Sadly though a few items didn't make the cut this time including archeology, bundles, and goat horns. Mojang say they aren't cancelling them but they're not going to be in the update after either (The Wild Update).

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If you do want to try it early and see how it looks, their team put up a fourth pre-release version .

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    Iron Gate tease the upcoming Mistlands update for Valheim, plus updates for Mountains / GamingOnLinux · Monday, 25 October, 2021 - 08:51 · 1 minute

With the Hearth & Home update now behind them, Iron Gate are focusing on the next major biome update for Valheim with the Mistlands and some smaller updates too.

Hearth & Home took quite some time to be released since they're still quite a small team, although it was received positively once it was out as it added plenty to build and the combat was nicely overhauled to be a lot more dynamic.

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In a fresh development post they teased a shot of the Mistlands, noting that it's "not a final version, and that the landscape will likely change quite a bit before we figure out just exactly what the Mistlands will look like" and that it's not clear how the biome update will affect existing worlds just yet.

Here's the teaser shot:


Not exactly much to go by but it's nice to know progress is continuing. Additionally though, it seems some smaller updates will be coming that focus on the Mountains. The focus there is to have something a bit more interesting to explore and while there's no final version they did share some concept artwork:


Buy Valheim on the Humble Store or Steam .

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    The Wild Update announced for Minecraft, new allay mob on the way / GamingOnLinux · Monday, 18 October, 2021 - 08:50 · 1 minute

Minecraft Live came and went and with it we got a lot of information on what's coming next to Minecraft.

While we still haven't had Caves & Cliffs Part II yet, Mojang has clearly been busy with the announcement of The Wild Update which is due later in 2022. Not only that but the Deep Dark and the Warden mob have been delayed, as they will launch in The Wild Update.

In this next free update Minecraft will see a focus on the overworld biomes and include frogs, tadpoles, boats with chests, a Mangrove Swamps biome, mud blocks, mud bricks, fireflies and more. It's not as big as both parts of the Caves & Cliffs update but sounds pretty great anyway. Check out their video on it below:

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Winning the mob vote this year was the allay, which looks like a little blue bat that will pick up items for you based on what you give it. It will drop items near a note block as they seem to like music. What a nice little helper.

Caves & Cliffs Part II is still due this year to bring more height and depth to the world, along with lots of new generation for the world to provide new mountain types and caves that are "more complex than ever"

A full overview can be seen on the Minecraft website .

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