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    Here’s one way we know that an EV’s battery will last the car’s lifetime / ArsTechnica · Monday, 11 July - 17:19 · 1 minute

close-up of a mechanic's hands disassembling an electric car battery on top of a trailer inside a mechanic shop

Enlarge / An EV's battery represents as much as 25 percent of the cost of the car, so it's understandable that people are nervous about longevity. (credit: Aranga87/Getty Images)

It's often said that the easiest way to get people to buy an electric vehicle is to let them test-drive one . But here in the US, EVs only accounted for 3 percent of the 15 million new vehicles sold in 2021. That means there are an awful lot of misconceptions out there when it comes to these newfangled machines.

The top concern is probably range anxiety, a fear that is usually dispelled as someone gets used to waking up to a full battery every morning. I won't dwell on that today, but the next-most common point of confusion about EVs has to be the traction battery's longevity, or potential lack thereof.

It's an understandable concern; many of us are used to using consumer electronic devices powered by rechargable batteries that develop what's known as "memory." The effect is caused by repeatedly charging a cell before it has been fully depleted, resulting in the cell "forgetting" that it can deplete itself further. The lithium-ion cells used by EVs aren't really affected by the memory effect, but they can degrade storage capacity if subjected to too many fast charges or if their thermal management isn't taken seriously.

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    Un jeu de simulation pour les fans de transport / Korben · Sunday, 12 June - 07:00 · 1 minute

Vous connaissez tous SimCity, le jeu de gestion qui permet de gérer une ville dans son ensemble. Mais je suis presque certain que vous ne connaissez pas encore Simutrans (Transport Simulation) !

Ce jeu gratuit, open source et en français (youpi) est une simulation qui fonctionne sous macOS, Linux, Windows, et BeOS et dans lequel vous devez créer des systèmes de transport entre différents lieux. Soit par la route, soit par les air, soit par les rails…etc. Bus, tramway, avions, camion vous diront merci !

Vous devrez penser aux moindre détails : Gares, limitations de vitesse, passage à niveau, hangar, transport de courrier, port maritime pour vos cargos…etc.,etc. Je vous avoue que la prise en main n’est pas tendre mais heureusement, il y a tout ce qu’il faut pour vous guider au début avec des tutos et de la doc. De quoi vous lancer aux trousses d’Anne Hidalgo.

Le jeu peut être jouable seul ou en multi via un serveur que vous devrez installer. Concernant les maps, elles n’ont pas de limite de taille et vous pouvez terraformer tout ce que vous voulez.

Comme c’est open source, différents mods et paksets sont à votre dispo pour changer le design :

À découvrir ici !

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    Tiny Life is an upcoming pixel-art take on experiences like The Sims / GamingOnLinux · Friday, 7 January, 2022 - 13:07 · 1 minute

Tiny Life is an upcoming game trying to capture the essence of games like The Sims, but in an isometric pixelart style. If you've played The Sims before, you mostly know sort-of what to expect from it. Build a house, have a family and take care of all their needs - or totally mess with them. You're basically god watching over a few select people.

Tiny Life's creator, the solo indie developer Ellpeck, has always loved casual life simulation games like The Sims, Harvest Moon and Stardew Valley. For multiple years, he deemed the prospect of making a complex life simulation game similar to The Sims too difficult, until he started working on Tiny Life and realized that it is, indeed, quite the task. Nevertheless, he has been working on the game regularly for over a year and considers it his passion project.

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Game Features:

  • Create your own characters with unique personalities and skills and dress them however you like
  • Build houses and community spaces like parks and cafés and watch households inhabit them
  • Control your household and tell your characters what to do, from cooking food to learning complex skills like programming and painting
  • Have your characters interact, build relationships, grow families and live unique lives
  • Share your creations with the community by exporting lots and households from your game
  • Create additional content through the game's built-in C# modding API

I have to admit I've not played The Sims since probably the second one released back in 2004. Some fond memories though, there's not much out there like it and so it's quite fun to see someone else do a take on it.

Want to try it out? There's a free Alpha on and you can wishlist on Steam .

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    ΔV: Rings of Saturn continues to be popular with Linux gamers / GamingOnLinux · Wednesday, 5 January, 2022 - 15:08

It seems that Kodera Software continue to impressed by the level of Linux sales on Steam for their space mining sim ΔV: Rings of Saturn. Be sure to also check out our previous interview with the developer.

What is it? A physics-based mining sim, set in the thickest debris field in Sol. Every action has a reaction, lasers are invisible without a medium, and your thrust is a potent weapon. Find trade, adapt your equipment to your playstyle, hire a crew to help. Unravel the mysteries of the rings, or just get rich.

Developed with Godot Engine , the developer has announced a few times how sales have been going across different platforms and they recently gave another update on Twitter to see if things had changed. They included a chart showing some pretty reasonable looking sales for Linux:


According to the Twitter post, the game has had a recently surge in popularity so it's really interesting to see that the Linux numbers have held up for it.

You can buy ΔV: Rings of Saturn on Steam and .

Never seen it? Check out some recent gameplay below:

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    Park management sim Indoorlands now lets you make your own rides / GamingOnLinux · Monday, 20 December, 2021 - 10:59 · 1 minute

Indoorlands is a pretty unique game when it comes to building up a theme park and the developer just put up the biggest and most interesting Early Access update yet.

"The indoor park management simulator where you can create your rides from scratch, control them and freely design your halls. Manage, expand and develop your own park to inspire your visitors. Satisfy your visitors' needs by unlocking and researching new buildings, rides, transportation and more!"

With the latest update, they've enabled a new ride editor that had previously been in public experimental testing. This editor allows you to actually build you own ride from parts. This even came with Steam Workshop integration to upload and download creations.

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Playing your way is also a lot easier now too, with the introduction of a Sandbox mode that allows you to tweak all sorts of settings like giving infinite money so you can go wild and just build whatever the heck you feel like.

The size of parks has been increased massively too. The game is based on big halls, since the whole idea is that it's all inside in these massive spaces. The amount you can build to place attractions in has gone from 7 to 16 which is huge. On top of that there's also some Christmas themed content, performance improvements and other general upgrades.

You can buy Indoorlands on Steam .

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    Colony building, automation and logistics galore in Kubifaktorium out now / GamingOnLinux · Saturday, 18 December, 2021 - 15:37 · 1 minute

Kubifaktorium isn't as well known as a number of other building sims but it's certainly an interesting one and now it has left Early Access as a finished game. Developed by a small two-person indie studio based in Sankt Augustin, Germany. This is their second game following BossConstructor in 2016.

It's got quite a mixture of genres here and doesn't seem to really fit into any alone. There's city-building a little like Settlers and plenty of automation a bit like Factorio. Not surprising, as the developers mentioned those games (amongst others) as inspiration.

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Game Features:

  • Build, manage and grow a thriving colony and discover new lands in Kubifaktorium. The game features different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.
  • The heart of your colony consists of loyal colonists who will mine resources, farm crops and craft tools and weapons. Each colonist has a different set of skills which will change based of the jobs he or she performs. Managing your colonists' needs and abilities is vital to ensuring your colony's efficiency.
  • In the course of the campaign you explore and colonize multiple islands and encounter different biomes. Each biome features new challenges but also new resources to discover and process.
  • While your colonists are awesome, their work power is limited. Fortunately, your colonists know how to craft advanced machinery like automated farms, smelters and more, which you can use to automate more and more of your production.
  • As your colony grows and your production hums along, transporting the resources you need becomes a bottleneck. Kubifaktorium features a number of transportation systems like trains, conveyor belts, zeppelins and more. Automated depots and inserters are there to help you store, sort and keep track of all your goods.
  • The game is designed to be mod friendly and allows players to create anything from new goods and industries to total conversions with new terrains, scenery and stories. Created mods can be published and managed via the Steam Workshop.

Available to buy with Linux support from Steam .

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    ΔV: Rings of Saturn's demo appears to help sales, now lets you save your game / GamingOnLinux · Thursday, 16 December, 2021 - 13:08 · 1 minute

ΔV: Rings of Saturn is a hard sci-fi physics-based space mining game from Kodera Software. A unique point about the demo was that you could previously play through everything, you just couldn't save the game and now that's changing.

Writing in a post on Indie DB , the developer talks about the changes that have happened and continued talking about their feelings towards providing a demo. The main adjustments done recently mean you can save in the demo but you're now limited to 30 days in-game time, which is still very generous.

Kodera Software mention that "It’s a popular opinion in the game development circles that having a free demo hurts game sales". They didn't agree, so a demo was put up. After a while, a bug was noticed where code to make the demo stop wasn't actually working and it wasn't noticed for quite some time as it didn't affect sales and so it became a proper thing. The developer still needs to eat though, and ΔV: Rings of Saturn is a game that can be tough to initially get into so having a save to come back to sounds like a great idea.

How has the demo affected sales after all this time? See for yourself:


Speaking about the numbers, Kodera Software said "Here you see how many players downloaded the demo, and how many players bought the game. Did you notice that these numbers are almost equal? Sure, someone could have bought the game without playing the free demo, but the vast majority of people that played the demo bought the game.

That’s trust well placed."

You can also see their video on this below:

Be sure to also check out our previous interview with the developer.

You can test this full demo / buy it on Steam and .

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    Cute Bee management game Hive Time sees a new trailer and free update / GamingOnLinux · Thursday, 16 December, 2021 - 12:11 · 1 minute

Celebrating two years since the release, the chilled-out Bee management game Hive Time has a new update out and there's also a new trailer with a few random quotes from people who enjoyed it. Developed by Cheeseness, who has contributed articles to GamingOnLinux in the past.

In Hive Time you're responsible for ensuring these vital creatures are well cared for. Harvest resources, grow your hive, and produce a new Queen before the current one dies. You need to manage different roles for bees, send out foragers, make various choices that affect how your play-through goes and there's even a wasp attack or two to deal with and maybe some outlaw slugs.

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With this new update the focus was on "Defence and Foraging management", including a newly upgraded Map Room that gives a foraging priority slider to switch between more pollen or nectar making it all more useful for how you want to play. Sounds like deployment defender Bees is also a lot more simpler and less micromanagement needed.

There's also optimizations, an upgrade of the Godot Engine version used and more. You can read all about what's new in the update post .

Available free / pay what you want from . You also might own it if you previously picked up a bundle from itch.

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