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      WWDC 2024 starts on June 10 with announcements about iOS 18 and beyond

      news.movim.eu / ArsTechnica · Tuesday, 26 March - 19:02

    A colorful logo that says

    Enlarge / The logo for WWDC24. (credit: Apple)

    Apple has announced dates for this year's Worldwide Developers Conference (WWDC). WWDC24 will run from June 10 through June 14 at the company's Cupertino headquarters, but everything will be streamed online.

    Apple posted about the event with the following generic copy :

    Join us online for the biggest developer event of the year. Be there for the unveiling of the latest Apple platforms, technologies, and tools. Learn how to create and elevate your apps and games. Engage with Apple designers and engineers and connect with the worldwide developer community. All online and at no cost.

    As always, the conference will kick off with a keynote presentation on the first day, which is Monday, June 10. You can be sure Apple will use that event to at least announce the key features of its next round of annual software updates for iOS, iPadOS, macOS, watchOS, visionOS, and tvOS.

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      iOS 18, visionOS 2.0, Mac Studio M3… ce que prépare Apple pour la WWDC 2024

      news.movim.eu / JournalDuGeek · Monday, 25 March - 13:23

    Apple Wwdc23 Event Photos Tim Cook

    La WWDC 2024 approche pour Apple et le rendez-vous promet encore d'être axé sur les annonces logicielles. Des surprises sont aussi à attendre concernant les produits.
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      WWDC 2024 : quand aura lieu la “conférence de l’année” chez Apple ?

      news.movim.eu / JournalDuGeek · Monday, 25 March - 07:46

    Apple Logo Apple Store

    Apple devrait annoncer d'ici à quelques jours la date officielle de la WWDC, sa grande conférence annuelle dédiée aux développeurs.
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      Game Porting Toolkit d’Apple – Le gaming sous Windows c’est bientôt fini !

      news.movim.eu / Korben · Wednesday, 7 June, 2023 - 20:07 · 2 minutes

    Beaucoup d’utilisateurs de Mac rêvent secrètement depuis longtemps de pouvoir faire tourner des jeux récents sur leurs machines à 3 000 boules.

    Et bien, il semble que leurs prières aient été entendues !

    Lors de la WWDC cette semaine, Apple a annoncé une super nouvelle pour les fans de jeux et les développeurs : Ils ont créé un nouveau toolkit baptisé Game Porting Toolkit qui devrait rendre le portage de jeux Windows sur Mac beaucoup plus facile et rapide à faire.

    Pour ceux qui connaissent, ça ressemble beaucoup à un environnement comme Proton qui permet aux derniers jeux Windows utilisant DirectX 12 d’être « traduits » et lancés sous macOS.

    Cet outil est basé sur le code source de CrossOver, une solution développée par CodeWeavers qui utilise Wine pour exécuter des jeux Windows sur macOS. Grâce à cela, Apple a pu concevoir son propre outil permettant « d’interpréter » en temps réel les jeux Windows pour les exécuter sous macOS Sonoma (C’est le nom de la prochaine version de macOS, pour ceux qui n’ont pas suivi). Cela signifie que les développeurs peuvent dès à présent lancer une version non modifiée d’un jeu Windows sous un Mac et voir comment il se comporte avant de procéder à un véritable portage intégral.

    Ainsi, les instructions x86 basées sur Intel et les API Windows sont traduites en API macOS pour les processeurs Apple Silicon. Et bien sûr, Apple a tout prévu avec des API pour le clavier, la souris, les manettes, la lecture audio, au réseau, le système de fichiers et bien sûr Direct3D.

    Même si, comme je le disais, cette solution est davantage destinée à tester les jeux avant de les porter, les utilisateurs de macOS peuvent quand même installer ce Game Porting Toolkit pour jouer. Mais attention, il y aura forcement des problèmes de performances et des bugs jusqu’à ce que les développeurs aient adapté le code de leurs propres jeux.

    Chose marrante, des utilisateurs de Reddit ont déjà réussi à faire tourner Cyberpunk 2077, Diablo IV et Hogwarts Legacy sur des MacBook Pro M1 et M2 Max, avec quelques soucis de performances évidement, mais ça reste quand même très impressionnant !

    Voici Diablo IV…

    Voici Cyberpunk 2077 sur un MacBook M1…

    Et comme vous pouvez le voir ici, sur un MacBook M2 Pro , c’est beaucoup plus fluide.

    De son côté, CodeWeavers a également annoncé son propre support très attendu de DirectX 12 pour CrossOver Mac. Toutefois, ils ont précisé que ça ne serait pas non plus la solution miracle, donc on verra bien.

    Avec ça plus pas mal d’évolutions côté Metal , le temps et le travail nécessaires pour adapter un jeu Windows sur Mac seront à terme nettement réduits. Si Apple continue dans cette voie, peut-être que nous pourrons, un jour, jouer à tous les derniers jeux récents Windows sous macOS.

    Ah et sinon, vous l’avez bien aimé le titre de mon article ???? loooool

    Source

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      Apple avoids “AI” hype at WWDC keynote by baking ML into products

      news.movim.eu / ArsTechnica · Monday, 5 June, 2023 - 22:09 · 1 minute

    Someone scans their face with the Apple Vision Pro during a WWDC 2023 keynote demo reel.

    Enlarge / Someone scans their face using Apple's "most advanced machine learning techniques" with the Apple Vision Pro during a WWDC 2023 keynote demo reel. (credit: Apple)

    Amid notable new products like the Apple Silicon Mac Pro and the Apple Vision Pro revealed at Monday's WWDC 2023 keynote event , Apple presenters never once mentioned the term "AI," a notable omission given that its competitors like Microsoft and Google have been heavily focusing on generative AI at the moment. Still, AI was a part of Apple's presentation, just by other names.

    While "AI" is a very ambiguous term these days, surrounded by both astounding advancements and extreme hype, Apple chose to avoid that association and instead focused on terms like "machine learning" and "ML." For example, during the iOS 17 demo, SVP of Software Engineering Craig Federighi talked about improvements to autocorrect and dictation:

    Autocorrect is powered by on-device machine learning, and over the years, we've continued to advance these models. The keyboard now leverages a transformer language model, which is state of the art for word prediction, making autocorrect more accurate than ever. And with the power of Apple Silicon, iPhone can run this model every time you tap a key.

    Notably, Apple mentioned the AI term "transformer" in an Apple keynote. The company specifically talked about a "transformer language model," which means its AI model uses the transformer architecture that has been powering many recent generative AI innovations, such as the DALL-E image generator and the ChatGPT chatbot.

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      Apple’s WWDC 2023 keynote will take place on June 5

      news.movim.eu / ArsTechnica · Wednesday, 29 March, 2023 - 18:46

    A rainbow of color bands above a WWDC logo

    Enlarge / Apple's first promotional image for WWDC 2023. (credit: Apple)

    Apple will host its 34th annual Worldwide Developers Conference at its Cupertino, California, headquarters from Monday, June 5 through Friday, June 9, the company announced on Wednesday.

    The conference will kick off with "a special all-day event," inclusive of the customary keynote presentation and the platform State of the Union talks. The language on Apple's website suggests that like last year, some or all of those will be presented in prerecorded video form rather than as a live on-stage presentation.

    After that first day, Apple will likely host various panels on how developers can work with the company's developer toolkits and APIs to support new and old features across the various Apple platforms.

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      WWDC 2023 : une date officielle et beaucoup d’attentes

      news.movim.eu / JournalDuGeek · Wednesday, 29 March, 2023 - 18:20

    apple-wwdc23-logo-158x105.jpg Apple WWDC 2023

    Apple vient d'officialiser les dates de l'édition 2023 de sa Worldwide Developer Conference. Elle se tiendra du 5 au 9 juin et le programme s'annonce chargé.

    WWDC 2023 : une date officielle et beaucoup d’attentes

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      Apple’s new MetalFX Upscaling system will compete with AMD FSR, Nvidia DLSS

      news.movim.eu / ArsTechnica · Monday, 6 June, 2022 - 18:35 · 1 minute

    MetalFX Upscaling, as visually described by Apple at WWDC 2022.

    Enlarge / MetalFX Upscaling, as visually described by Apple at WWDC 2022. (credit: Apple)

    CUPERTINO, Calif.—At this year's WWDC, Apple announced a surprising new system coming to its Metal 3 gaming API that may sound familiar to PC gamers: MetalFX Upscaling.

    The system will leverage Apple's custom silicon to reconstruct video game graphics using lower-resolution source images so that games can run more efficiently at lower resolutions while looking higher-res. This "temporal reconstruction" system sounds similar to existing offerings from AMD ( FidelityFX Super Resolution 2.0 ) and Nvidia (Deep Learning Super-Sampling), along with an upcoming " XeSS " system from Intel. Based on how the system is described, it will more closely resemble AMD's system, since M1 and M2 silicon do not include dedicated AI processing cores like Nvidia's RTX series of graphics cards .

    By announcing this functionality for some of the world's most popular processors, Apple is arguably letting more game developers build their games and engines with image reconstruction—even if MetalFX Upscaling isn't open source, unlike AMD's FSR 2.0 system. Still, these image reconstruction systems typically have temporal anti-aliasing (TAA) in common. So long as game devs keep that kind of anti-aliasing in mind with their games and engines, they'll be more likely to take advantage and thus run more efficiently on a wide range of consoles, computers, and smartphones.

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      What to expect at WWDC 2022: iOS 16, M2, and more

      news.movim.eu / ArsTechnica · Friday, 3 June, 2022 - 18:13

    The image Apple shared alongside the WWDC 2022 announcement.

    Enlarge / The image Apple shared alongside the WWDC 2022 announcement. (credit: Apple )

    June 6 marks the beginning of Apple's annual developer conference, WWDC. The week-long event will kick off with a keynote at 10 am PST on Monday loaded with announcements about new software features across Apple's various platforms.

    For the first time since before the COVID-19 pandemic started, there will be a significant in-person audience for WWDC, too. And there will be countless sessions during the week on programming APIs, Swift features, and so on. But for most people around the world, new operating systems and hardware announcements are the main draw—and we'll see a few of those during the keynote on Monday.

    It's important to note that WWDC isn't typically focused on product announcements for consumers. It's a place where Apple introduces new technologies and tools to developers.

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