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    How Zelda fans changed the ending to Ocarina of Time on a vanilla N64 / ArsTechnica · Tuesday, 5 July - 21:05 · 1 minute

This... isn't supposed to happen in <em>Ocarina of Time</em>. Here's the story of how some fans made it happen anyway—all on a stock N64 with an unmodified <em>Ocarina</em> cartridge.

Enlarge / This... isn't supposed to happen in Ocarina of Time . Here's the story of how some fans made it happen anyway—all on a stock N64 with an unmodified Ocarina cartridge. (credit: Summer Games Done Quick)

Shortly after our guide to Summer Games Done Quick 2022 went live, the event hosted an astounding demonstration of a classic video game—one that has since crowded that Ars article's replies. If we want to split hairs, this run through the 1998 N64 classic Legend of Zelda: Ocarina of Time is not a "speedrun," but it's another example of the " TASBot " concept transforming games in ways we would never have dreamed of 24 years ago.

The team of fans and programmers responsible for this week's "Triforce-percent" demonstration have since revealed how they achieved the feat with nothing more than a stock N64 and an original Ocarina retail cartridge—though the secret involves controller inputs so fast and precise that they cannot be performed by anything less than a computer.

Nothing stale about this run

An early 2020 video that explains how stale reference manipulation works. You may want to watch this before watching the SGDQ 2022 video, embedded further below.

The 53-minute demonstration (embedded at the end of this article) opens with an exploit previously unearthed in late 2019, which the community dubbed " Stale Reference Manipulation ." This exploit takes advantage of a vulnerability in the game's original 1.0 version, which allowed players to manipulate numerical values assigned to specific objects in the game's memory. The breeziest explanation for this complicated technique can be found in a YouTube video from early 2020 (embedded above), as it spells out the various numerical values assigned to each object in the game, such as their X-, Y-, and Z-axes and their rotation.

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    The Legend of Zelda Breath of the Wild 2 relance les rumeurs d’une Nintendo Switch Pro / JournalDuGeek · Thursday, 14 April - 06:00

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Le trailer de la suite de Breath of the Wild laisse pourrait confirmer un nouveau modèle de Nintendo Switch.

The Legend of Zelda Breath of the Wild 2 relance les rumeurs d’une Nintendo Switch Pro

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    Ocarina of Time has been fully decompiled into human-readable code / ArsTechnica · Monday, 29 November, 2021 - 22:14

Screenshot from video game shows sprite fascinated by a doodad.

Enlarge / Artist's conception of voders staring in awe at the raw C code that generates Ocarina of Time . (credit: Nintendo )

A team of volunteer coders has reportedly completed its nearly two-year-long quest to fully decompile a version of The Legend of Zelda: The Ocarina of Time , turning the executable ROM back into human-readable (and editable) C code.

"We thought for a time that we may never be able to match every function completely, so this is an incredibly exciting accomplishment," Zelda Reverse Engineering Team (ZRET) member Kenix wrote on the project's Discord server Sunday. "Dozens of people helped work on this project, and together we were able to achieve something amazing."

The final decompiled functions still need to be merged with the ZRET Github repository before the open source project is officially considered 100 percent complete, Kenix wrote. Once that submission is reviewed, though, the team should be able to run its tens of thousands of lines of C code through a compiler (alongside graphics and sound assets derived from a legitimate cartridge) to generate a bit-for-bit copy of the original Ocarina of Time ROM.

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    La console Game & Watch: The Legend of Zelda est disponible ! / JournalDuGeek · Friday, 12 November, 2021 - 15:45


Dès aujourd'hui, explorez un pan de l'histoire du jeu vidéo avec Game & Watch: The Legend of Zelda, une console portable aux allures rétro en hommage aux 35 ans de la série The Legend of Zelda.

La console Game & Watch: The Legend of Zelda est disponible !

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    Nintendo Switch Oled: prix, écran, date... tout ce qu'il faut savoir sur la nouvelle console / HuffingtonPost · Tuesday, 6 July, 2021 - 15:57 · 1 minute

JEUX VIDÉO - Il y a un nouveau venu dans la famille Nintendo. Après la Switch et la Switch Lite , voici la Switch Oled, la version ”luxe” de la console portable du constructeur japonais, capable d’être aussi branchée sur un écran TV.

Annoncée mardi 6 juillet, la machine n’est pas la Switch Pro, évoquée ces dernières semaines dans de nombreuses rumeurs dans l’industrie du jeu vidéo. Si la Switch Oled apporte quelques changements, mais reste entièrement compatible avec les jeux et accessoires de la Switch originale, comme vous pouvez le découvrir dans la vidéo en tête de cet article.

Ce nouveau modèle comporte, comme son nom l’indique, un écran de technologie Oled , à l’image de la défunte PS Vita: il promet des contrastes plus prononcés, de couleurs plus vives mais aussi de variations plus fines que pour un écran LCD. L’affichage gagne aussi légèrement en taille, passant de 6,2 à 7 pouces.

Pour le reste, assez peu de changements si ce n’est à la marge: la mémoire interne de la Switch passera de 32 à 64 Go sur le modèle Oled ; le dock inclut cette fois un port Ethernet ; mais le processeur et la mémoire vive restent inchangés, tout comme le look général de la console, même s’il gagne au passage un nouveau coloris entièrement blanc. Une petite évolution est aussi à noter au niveau du pied de la console, pour la maintenir debout, qui devient bien plus large et ajustable.

Une légère évolution donc, plus qu’une réelle mise à jour. Pour le moment, le prix européen n’est pas connu, mais à son lancement mondial le 8 octobre 2021, elle coûtera 350$ aux Etats-Unis, selon le site spécialisé The Verge : on peut donc s’attendre à prix aux environs de 350€ pour le lancement en Europe.

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    New trailer shows first gameplay footage for Breath of the Wild sequel / ArsTechnica · Tuesday, 15 June, 2021 - 16:57

Nintendo has revealed the first gameplay footage from the highly anticipated sequel to The Legend of Zelda: Breath of the Wild today, two years after the game was first revealed in a story-teasing trailer at E3 2019 .

Zelda Producer Eiji Aonuma said that "development has been steadily progressing" on the game, which is now targeting a 2022 release window. This time around, the "setting has been expanded to include the skies above Hyrule," a move highlighted by Link falling through the clouds to an island below at the trailer's introduction (in a scene that brings Skyward Sword to mind a bit).

The brief trailer teases a few new and upgraded abilities, including a scene of Link phasing through solid rock to rise up through the bottom of a floating island and freezing a giant spiked cement ball to roll it back at the enemies that sent it. The trailer concludes with scenes of a castle being violently ripped from the ground and suspended mid-air in a field of wispy red miasma.

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    Want improved fast travel in Skyward Sword HD? Buy this $25 Amiibo! / ArsTechnica · Wednesday, 19 May, 2021 - 16:02 · 1 minute

The July release of The Legend of Zelda: Skyward Sword HD on the Switch will include an expanded fast-travel system that removes the need for players to trudge to specific save points before taking to the sky. But Nintendo is locking that helpful new feature behind an Amiibo figurine the company plans to sell for $25. Nintendo revealed both the Amiibo and its in-game functionality in an official blog post late Tuesday .

In the 2011 Wii release of Skyward Sword , Link could only transition between the surface areas and the airborne world of Skyloft at specific Bird Statues, which also served as save points. In the upcoming remake, Nintendo says players will be able to tap a new Zelda and Loftwing Amiibo to the controller to hit the sky "from anywhere on the surface world... even within the depths of a dungeon. Scan it again above the clouds to return to the same spot on the surface."

That's bound to be a welcome feature for many players, alleviating what Gamasutra called "boring bits of navigation back-to-back with other boring bits of navigation" upon the game's release. Nintendo itself suggests at least one practical use for the new ability: "If you run out of items while exploring the surface, for example, you can quickly return to the Bazaar in Skyloft to replenish your supplies. Once you’re done shopping, the Amiibo allows you to quickly zip back to the surface and pick up where you left off!"

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