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      Meet the real zombifying fungus behind the fictional Last of Us outbreak

      news.movim.eu / ArsTechnica · Thursday, 19 January, 2023 - 23:26 · 1 minute

    A vivid visual imagining of what a Cordyceps infected human might become.

    Enlarge / HBO's The Last of Us provides a vivid visual imagining of what a Cordyceps infected human might become. (credit: YouTube/HBO Max)

    HBO's new sci-fi series The Last of Us debuted earlier this week and is already a massive hit . Based on the critically acclaimed video game of the same name, the series takes place in the 20-year aftermath of a deadly outbreak of mutant fungus that turns humans into monstrous zombie-like creatures (the Infected, or Clickers). While the premise is entirely fictional, it's based on some very real, and fascinating, science.

    (Minor spoilers for the series below.)

    The first episode showed us the initial outbreak and devastation. Fast forward 20 years, and the world has become a series of separate totalitarian quarantine zones and independent settlements, with a thriving black market and a rebel militia known as the Fireflies making life complicated for the survivors. A hardened smuggler named Joel (Pedro Pascal) is tasked with escorting a teenage girl named Ellie (Bella Ramsey) across the devastated US, battling hostile forces and hordes of zombies, to a Fireflies unit outside the quarantine zone. Ellie is special: She is immune to the deadly fungus, and the hope is that her immunity holds the key to beating the disease.

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      Les joueurs les plus observateurs adoreront les enquêtes du jeu Flashback

      news.movim.eu / Numerama · Saturday, 7 January, 2023 - 14:17

    Flashback

    C’est la panique ! Les zombies ont pris le contrôle de l’école, avant de conquérir le monde tout entier. Découvrez comment sauver la Terre, dans Flashback, notre jeu de société de la semaine. [Lire la suite]

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      Project Zomboid has big plans for 2022 and beyond, with NPCs on the way

      news.movim.eu / GamingOnLinux · Tuesday, 11 January, 2022 - 10:49 · 1 minute

    After a great many years in Early Access, Project Zomboid has finally hit the big time with it regularly seeing multiple tens of thousands of players and they have some big plans . The latest release (Build 41) took a long time, as it reworked so much of the game but it's done and they're moving onto the next big chunk of features and it all sounds rather exciting.

    One big addition that has been talked about for years is the addition of NPCs, and they're finally coming - for reals this time. They've split into different teams to work on different things, one team being focused on getting NPCs all hooked up and working.

    7586179961641897784gol1.png

    NPCs being the most requested feature of the game, they decided to do them before pets and hunting because "a big reason for not being comfortable with hunting and pets being first, is they are still NPCs and would necessarily leverage all the technology we’ve being working on for years at this point". To get there, another team will be working alongside them on normal content patches for Build 42 but they're trying to get NPCs actually release as soon as they can.

    Until NPCs arrive, Build 42 sounds like it's going to be pretty impressive too, greatly expanding the "tech tree" for crafting as they say: "our ultimate goal is to provide significantly extra crafting potential to allow players to effectively create a post-apocalypse nu medieval community, to provide plausable alternatives to any of the lootable items in the game that would logically be plausable with the correct skills and resources so players don’t feel pressured to restart the early game repeatedly to get long term fun out of the game".

    Sounds fancy. We're going to need to take a properly look at the modern Project Zomboid soon.

    Project Zomboid is available on GOG and Steam .


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