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Comment installer la beta d’iOS 18 sur son iPhone ?
news.movim.eu / JournalDuGeek · Wednesday, 17 July - 07:58
Comment installer la beta d’iOS 18 sur son iPhone ?
news.movim.eu / JournalDuGeek · Wednesday, 17 July - 07:58
Comment installer iOS 18 sur un iPhone (en bêta) ?
news.movim.eu / Numerama · Monday, 15 July - 20:41
Apple propose aux testeurs les plus courageux d'installer iOS 18 sous la forme d'une bêta publique sur leurs iPhone. Le processus d'installation est simple, en attendant la sortie de la version finale en septembre.
JMP is Launched and Out of Beta
Stephen Paul Weber · Monday, 12 June, 2023 - 11:00 edit · 2 minutes · 10 visibility
JMP has been in beta for over six years, and today we are finally launching! With feedback and testing from thousands of users, our team has made improvements to billing, phone network compatibility, and also helped develop the Cheogram Android app which provides a smooth onboarding process, good Android integration, and phone-like UX for users of that platform. There is still a long road ahead of us, but with so much behind us we’re comfortable saying JMP is ready for launch, and that we know we can continue to work with our customers and our community for even better things in the future. Check out our launch on Product Hunt today as well!
JMP’s pricing has always been “while in beta” so the first question this raises for many is: what will the price be now? The new monthly price for a customer’s first JMP phone number is now $4.99 USD / month ($6.59 CAD), but we are running a sale so that all customers will continue to pay beta pricing of $2.99 USD / month ($3.59 CAD) until the end of August. We are extending until that time the option for anyone who wishes to prepay for up to 3 yearsand lock-in beta pricing. Contact support if you are interested in the prepay option. After August, all accounts who have not pre-paid will be put on the new plan with the new pricing. Those who do pre-pay won’t see their price increase until the end of the period they pre-paid for. The new plan will also include a multi-line discount, so second, third, etc JMP phone numbers will be $2.45 USD / month ($3.45 CAD) when they are set to all bill from the same balance. The new plan will also finally have zero-rated toll free calling. All other costs (per-minute costs, etc) remain the same, see the pricing page for details.
The account settings bot now has an option “Create a new phone number linked to this balance” so that you can get new numbers using your existing account credit and linked for billing to the same balance without support intervention.
Thanks so much to all of you who have helped us get this far. There is lots more exciting stuff coming this year, and we are so thankful to have such a supportive community along the way with us. Don’t forget we’ll be at FOSSY in July, and be sure to check out our launch on Product Hunt today as well.
Apple removes $99 dev account requirement for first iOS 17 and macOS 14 betas
news.movim.eu / ArsTechnica · Wednesday, 7 June, 2023 - 17:54
Enlarge (credit: Apple)
Usually when Apple announces big new operating system updates at WWDC, it releases early, work-in-progress developer betas for app developers who have paid for an Apple Developer account. A few weeks later, once the betas have been updated a couple of times, it has released somewhat more-stable public beta versions for general consumption.
That has changing this year. Anyone who signs in to Apple's developer site with their Apple ID will have access to the developer beta builds of iOS 17, macOS Sonoma, and Apple's other operating systems for free. Actually submitting apps to Apple for App Store distribution (or, on the Mac, signing them so that you can distribute them outside the App Store without setting off macOS' many unsigned app warning messages) will still cost $99 per year. But enthusiasts and testers who use developer accounts to get early beta access will no longer need to pay to do it.
Apple will still release public beta builds of all its operating systems through its public beta program sometime in July.
NVIDIA 510.39.01 Beta driver out for Linux
news.movim.eu / GamingOnLinux · Tuesday, 11 January, 2022 - 15:29 · 2 minutes · 3 visibility
After silently launching the RTX 3080 12GB , NVIDIA has also today put out a brand new Beta driver for Linux with version 510.39.01 now available.
The interesting part is, the changelog mentions quite a number of things that were added in previous driver releases like support for the GBM API. There's also mentions of extensions that were added in previous stable releases too. It's likely that this will be their new "Production Branch" driver that has pulled over lots of changes from their "New Feature Branch". Confused? NVIDIA explain it like so:
Production Branch Production Branch drivers provide ISV certification and optimal stability and performance for Unix customers. This driver is most commonly deployed at enterprises, providing support for the sustained bug fix and security updates commonly required.
New Feature Branch New Feature Branch drivers provide early adopters and bleeding edge developers access to the latest driver features before they are integrated into the Production Branches
Some extensions have jumped over in 510.39.01 from their other standalone Vulkan Beta Drivers though, and some are newly supported like these:
With Dynamic Rendering (VK_KHR_dynamic_rendering) being one of the major additions, something that The Khronos Group announced in late 2021 that many developers seemed excited about. This release newly brings AV1 decode support to the NVIDIA VDPAU driver, and brings on an optimization for the Vulkan fullscreen presentation path for X11 and direct-to-display swapchains.
Some of the bug fixes include:
- Fixed several issues which caused the supported-gpus.json file to contain incorrect product information.
- Fixed a bug that caused the nvidia-settings control panel to report inaccurate ECC error counts, and completely prevented the reporting of aggregate ECC error counts. ECC error counts reported by nvidia-smi were not affected.
- Fixed a bug which caused Vulkan applications to hang when the __GL_THREADED_OPTIMIZATIONS environment variable was set to enable threaded optimizations in the NVIDIA driver.
- Fixed a bug where calls to vkWaitForPresentKHR would fail with VK_TIMEOUT on Maxwell and Pascal GPUs.
- Fixed a bug in the Vulkan compiler where 64-bit atomics were partially broken.
- Fixed a bug in the Vulkan driver where VK_NULL_HANDLE was not properly handled as input to VkRenderingFragmentShadingRateAttachmentInfoKHR.imageView.
- Fixed a bug in the Vulkan driver where the SPIR-V Centroid interpolation decoration was not ignored when used in conjunction with FragCoord.
- Fixed a bug in the Vulkan driver where unreferenced descriptor bindings were sometimes not ignored properly.
- Fixed a bug in the Vulkan driver where vkCmdBindDescriptorSets would not properly handle pDynamicOffsets for compute pipelines.
- Fixed a bug which caused OpenGL and Vulkan applications to generate excessive traffic over dbus while attempting to communicate with nvidia-powerd, even though nvidia-powerd was not running.
- Fixed a bug in the Vulkan driver where some Ray Tracing shaders would timeout, resulting in device loss.