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      Les développeurs sont prêts à abandonner la Xbox selon des insiders

      news.movim.eu / JournalDuGeek · 2 days ago - 18:03

    Xbox Series S Series X

    L'avenir de la console de Microsoft serait en péril alors que les acteurs de l'industrie ne trouvent plus leur compte en y publiant des jeux.
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      Sorti 4 ans après, Rise of the Ronin est hanté par Ghost of Tsushima

      news.movim.eu / JournalDuGeek · 7 days ago - 09:37

    Test Rise Of The Ronin (1)

    Aujourd'hui Rise of the Ronin est enfin disponible, mais risque d'avoir autant d'effet qu'un coup d'épée dans l'eau.
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      Test Rise of the Ronin, voici notre avis tranché sur l’exclu PS5

      news.movim.eu / JournalDuGeek · Thursday, 21 March - 11:15

    Test Rise Of The Ronin (3)

    PlayStation et Team Ninja s'associent pour l'exclusivité Rise of the Ronin, un jeu de samouraï dynamique... qui a presque tout à envier à ses prédécesseurs. Test.
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      Test du casque PlayStation Pulse Elite : la même et on recommence ?

      news.movim.eu / JournalDuGeek · Tuesday, 19 March - 13:03

    Test Casque Pulse Elite

    Le PlayStation Pulse Elite monte en gamme avec quelques ajouts prometteurs. Cela suffira-t-il à nous faire oublier le 3D Pulse ? Test.
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      PS5 Pro : date, specs, design,… Tout savoir sur la prochaine PlayStation

      news.movim.eu / JournalDuGeek · Tuesday, 19 March - 12:08

    Ps5 Pro (1)

    On vous récapitule toutes les informations concernant la PS5 Pro, la prochaine console de Sony prévue pour cette année.
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      Contact publication

      pubsub.blastersklan.com / slashdot · Monday, 18 March - 22:58 edit · 1 minute

    According to Bloomberg, Sony has paused production of its PlayStation VR 2 virtual reality headset, as sales have "slowed progressively" since its February 2023 launch. Road to VR reports: Citing people familiar with the company's plans, Sony has produced "well over 2 million units" since launch, noting that stocks of the $550 headset are building up. The report alleges the surplus is "throughout Sony's supply chain," indicating the issue isn't confined to a single location, but is spread across different stages of Sony's production and distribution network. This follows news that Sony Interactive Entertainment laid off eight percent of the company, which affected a number of its first-party game studios also involved in VR game production. Sony entirely shuttered its London Studio, which created VR action-adventure game Blood & Truth (2019), and reduced headcount at Firesprite, the studio behind PSVR 2 exclusive Horizon Call of the Mountain. Meanwhile, Sony is making PSVR 2 officially compatible with PC VR games, as the company hopes to release some sort of PC support for the headset later this year. How and when Sony will do that is still unknown, although the move underlines just how little confidence the company has in its future lineup of exclusive content just one year after launch of PSVR 2.

    Read more of this story at Slashdot.

    Sony Reportedly Pauses PSVR 2 Production Due To Low Sales
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      Report: Sony stops producing PSVR2 amid “surplus” of unsold units

      news.movim.eu / ArsTechnica · Monday, 18 March - 19:37

    PSVR2 (left) next to the original PSVR.

    Enlarge / PSVR2 (left) next to the original PSVR. (credit: Kyle Orland / Ars Technica)

    It looks like Sony's PlayStation VR2 is not living up to the company's sales expectations just over a year after it first hit the market . Bloomberg reports that the PlayStation-maker has stopped producing new PSVR2 units as it tries to clear out a growing backlog of unsold inventory.

    Bloomberg cites "people familiar with [Sony's] plans" in reporting that PSVR2 sales have "slowed progressively" since its February 2023 launch. Sony has produced "well over 2 million" units of the headset, compared to what tracking firm IDC estimates as just 1.69 million unit shipments to retailers through the end of last year. The discrepancy has caused a "surplus of assembled devices... throughout Sony’s supply chain," according to Bloomberg's sources.

    IDC estimates a quarterly low of 325,000 PSVR2 units shipped in the usually hot holiday season, compared to a full 1.3 million estimated holiday shipments for Meta's then-new Quest 3 headset , which combined with other Quest products to account for over 3.7 million estimated sales for the full year.

    Read 4 remaining paragraphs | Comments