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    Leica’s new camera puts skill back into focus / ArsTechnica · Sunday, 27 March - 11:30 · 1 minute

Leica’s new camera puts skill back into focus

Enlarge (credit: Leica)

Leica's new M11 digital rangefinder camera may as well come from an entirely different era. Don't get me wrong; the technology inside of it makes it feel plenty modern. The M11 has a high-resolution sensor (a 60-megapixel backside-illuminated full-frame CMOS sensor to be precise), sophisticated metering tools, and even some of the usual digital accoutrements of cameras in our age. But in many ways, it works like the film cameras your parents owned. It thumbs its nose at autofocus, it doesn't capture video, and it's perfectly happy to accept lenses that are decades old.

More than that though, the Leica M11 just feels like, well, an old Leica. The new M11 is very much true to the heritage of the M series camera, which launched in the 1950s and went digital in 2006. It's compact and understated, a box to which you attach a lens.


(credit: Leica)

The M11 is also true to its legacy when it comes to price, which is high. The retail price of $8,995 is more than most of us are ever going to spend on a camera. And that price is just for the camera body; Leica lenses, which range from $2,500 to $12,000, are sold separately. But even for those of us who cannot afford and will never own a Leica M11, I think this is a device we should notice and talk about. It deserves more discussion than a simple product review.

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    Send help as I have discovered Bloons TD 6 / GamingOnLinux · Wednesday, 5 January - 10:21 · 2 minutes

Stepping slightly out of my comfort zone recently to try something different, I picked up a copy of Bloons TD 6 and I think I now may need help to tear myself away from it. Note: played with Steam Play Proton .

I'm a huge fan of strategy games but I usually go for the more base-building RTS types, with Tower Defense not something I go for often. Based on how it looks, Bloons TD 6 is a game I would say you could easily pass up and not think anything of it. I honestly thought it looked a bit, dare I say it, overly childish. Oh how I was wrong. Bloons TD 6 is a monster of a game but family friendly for sure.


Bloons TD 6 is, in a word, fantastic. It's not a new game, released originally back in December 2018 and so I'm a bit late to the game on this one but gosh it's good. Who would have thought that Monkeys popping balloons would make for a good Tower Defense game? I didn't, obviously. However, I can't be the only one who enjoys the simple pleasure of popping balloons in real life? Bloons TD 6 offers that in the hundreds and thousands of wow it sure is satisfying watching hundreds of balloons float around getting popped.

Not only can you blast through hundreds of hours by yourself but you can bring a friend too - or a few, as it has 4 player co-op. So I did and cross-platform multiplayer works exceptionally well even between a Linux machine running it through Proton and someone else on Windows (tested both joining / hosting). Simply beautiful.

There is only a small learning curve to Bloons TD 6 too, mainly requiring you to pay attention to the types of balloons coming and keeping an eye on the wave number, to be ready for special Bloons that appear on later waves that you need a few special upgraded Monkeys to overcome.

The only part I'm not keen on are the micro-transactions. However, you can get everything simply by paying and it's not even remotely difficult to unlock things (which you do constantly) so it has a reasonable balance there overall.


If you enjoy Tower Defense games, go grab it. Bloons TD 6 might possibly be one of the best TD games ever made. Steam reviews back it up too with well over 100,000 user reviews and an Overwhelmingly Positive rating, so you really don't need to just take my word for it. Constant updates too that add new features, new Monkeys, new maps and more.

The developer was also quite responsive when an issue appeared with Proton, submitting their own bug report to Valve that ended up getting fixed.

Available to buy on Steam .

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    Death Stranding absolutely sold me and you should play it / GamingOnLinux · Wednesday, 22 December, 2021 - 12:56 · 6 minutes

I don't actually often play the big AAA games but for Death Stranding, I finally took the plunge and thanks to Steam Play Proton running it on Linux was a fantastic experience overall. Note : spoilers, personal purchase.

With my ancient PlayStation 4 on its last legs, I'm glad I sat on this and waited a little while for any patches and then eventually the Windows release on Steam so it worked out all quite nicely. I'm certainly no stranger to Hideo Kojima, having played through various Metal Gear games and always liked the production value Kojima puts in and Death Stranding delivers constantly. It certainly helps that it has an all-star cast with the likes of Norman Reedus, Mads Mikkelsen, Léa Seydoux, and Lindsay Wagner.


"Sam Bridges must brave a world utterly transformed by the Death Stranding. Carrying the disconnected remnants of our future in his hands, he embarks on a journey to reconnect the shattered world one step at a time."

The official description of it does it absolutely no justice. Then again, going into any sort of detail on the store page would probably give away too much - that's what reviews are for (sometimes - I try never to overly spoil). Not that you would understand a lot of it even with a longer and slightly more detailed look into what the game actually is. Here's the thing, even in the first 10 hours, you're probably still going to be thoroughly confused, but that's okay — it's all about the journey and looking completely ridiculous while carrying an insane amount of cargo on your back.

You run around with a strange baby in a container strapped to your chest called BB, this little one helps alert you to dangers appearing in the form of what they call BTs. Does BB start whining and your little spinning light starts going wild? BTs are near. BB also tends to get a bit annoyed if you keep falling over, so you need to detach them and rock them to sleep too. It's so thoroughly weird but kinda sweet at the same time.

At its core, Death Stranding is an open-world delivery sim set in the post-apocalyptic USA. You travel around between buildings, taking on delivery jobs and completing them gives you Likes. As you explore, you will also find missing packages you can pick up and deliver to gain some extra Likes. These missing packages you find do form quite a big part of the gameplay. You can choose to deliver them in full to their original destination for maximum Likes, or deposit them somewhere else for safety and get a few less.

These Likes form as part of the character statistics system, allowing you to level up your porter grade eventually boosting your abilities to help you push forwards. There's a lot more to the Likes system, as you can also give out Likes to various things in the world that other players put down. While it's a single-player game, there are online elements with you seeing objects from other players like a helpful ladder, a sign and more. There's some lore around the Likes system too, as it serves another purpose. With everything going on, people started getting depressed and some went mad due to all the stress. Scientists discovered what they called "Likecin", a hormone that basically restores your mental state but the body only makes it in response to external stimuli - hence why Likes are everywhere.

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Enjoy slow games? Good. Death Stranding is certainly that. I even spoke to friends about the game, finding myself uncontrollably smiling when talking about just how unique an experience it is. A walking simulator? In many ways yes, but unlike anything else. Even just the basic walking mechanics are darn clever and keep you on your toes, or face-first in the mud if you're not paying enough attention. You can choose to hold the straps on your backpack to keep your balance but reduce your speed, or YOLO it and constantly tap between the straps to keep it centred so you don't trip and fall. It's a simple idea that doesn't sound like much but Death Stranding does it so exceptionally well.

Death Stranding also becomes quite a different game a good few hours in once you get vehicles and weapons, it's not so frightening once you get to that stage. You even get the opportunity to eventually fast-travel too. The thing is, even though you can go faster, you don't always want to and that goes back to why it's a slow game.


If you want to understand more, and you should, you get a constant trickle of mail sent to you by various NPCs you meet. You also get sent various interview texts to read over too. This helps form the lore of the world, with you getting various scientific reports on the history preceding the start of the game. This plays into the whole slowness of the game. It wants you to take a break and look around a bit, and so taking a break in a private room you get in each major building gives you ample time to read through it all. You might also find you need to give Sam a little rest out in the wilds, which also saves the game and restores stamina.

There's a frankly ridiculous amount of info you're supposed to absorb in such a short time in the first 10 or so hours. BB, BTs, people who suffer with DOOMS giving them abilities, rain that accelerates time for anything it touches and a brain-overloading amount more of things to remember.

A lot of things about the game mechanics are quite surprising, especially when it comes to your cargo. Getting the right weight distribution can mean the difference between running a lot and constantly holding your straps. I remember one specific point really made me stop in my tracks, because it was such a surprise where I was running to deliver cargo, with a hilariously high stack of boxes and I ran underneath some sort of little array tower. While running under it, the dishes sticking out of the tower just clipped a single box on my back and knocked it off. It's these little details that really make you appreciate how thought-out it is.

Death Stranding is equal parts depressive, as it is optimistic in many ways. Practically everything is in ruins, humanity is on the edge and yet, through your gameplay, you're helping to reconnect the world. Perhaps it's as a result of all the issues COVID caused as playing Death Stranding now felt very close to home. I felt like I needed this experience.

Honestly, I thought I wouldn't like it but I was sold pretty quickly on it. Not without faults though. The UI feels like a hot mess and is often confusing, vehicle movement is nowhere near as good as walking and feels a little cheap and other more minor things but overall it's worth it. Do check it out.

Played with Proton Experimental, the Linux experience was practically flawless. It's such a wonderfully weird experience that it has really gotten me to firmly enjoy hours of gaming in my own free time again.

You can buy Death Stranding on Humble Store and Steam .

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    VAXEE offer up some really great mice, thoughts on the VAXEE Outset AX / GamingOnLinux · Friday, 17 December, 2021 - 11:31 · 2 minutes

VAXEE recently got in touch to send out some devices for testing, and I've come away massively impressed by their mice.

After going through many cheap mice, a few Razer products like the DeathAdder and most recently a vertical mouse , I've seen and used a lot of varied products. While I've been getting on well enough with the vertical, I think it's safe to say that the VAXEE Outset AX has pulled my back in to something more standard. So the Outset AX is what I'll be talking about here.

Is it perhaps a little odd to be so excited by a mouse?


Unlike a lot of vendors, VAXEE don't require you to use drivers or some sort of application to adjust your settings. This is part of the reason that they're so good. On the bottom of the mouse, you can find three buttons to switch DPI between 400 / 800 / 1600 / 3200, lift-off distance and click latency between 2 / 4 / 8ms with each having lights when pushed to show the change.


Model AX G
Type Non-symmetrical / Sloping Back
Sensor PixArt PMW3389
Switches HUANO 60g
Adjustable click latency 2 / 4 / 8ms
Scroll wheel system Optical / 24 steps
Adjustable Lift-off distance Low/ Mid / High
Weight 76g (without cable)
Skate thickness 0.6mm
Cable Paracord / 2m / 6.6 feet
DPI 400(Red) / 800(Purple) / 1600(Blue) / 3200(Green)
USB report rate (Hz) 125 / 500 / 1000
Buttons 5
USB connector USB 2.0 / 3.0

For those who like an audible mouse, you will be pleased here. The buttons all have a clear click sound to them, and the scroll-wheel is probably one of the nicest I've ever used. When scrolling you get a clear feel for it rolling with a nice click too - although it would be nice if the scroll-wheel was a tad quieter.

A no-frills mouse in looks. There's no fancy RGB to mess around with, no special modes or anything noteworthy in that respect - which I like. It does exactly what you want it to and it does it exceptionally well.

Smooth is the name of the game here and VAXEE Outset AX is like rolling around silk. It has two big smooth feet on the bottom, instead of the little corner bumpers you see on a lot of other models. Their size means it really does just glide like nothing - it's just a beauty to move around. Helping with that is the wire design, which is raised at the front to reduce drag when in motion.

Price is of course one of the most important factors to take into account to, so how competitive is it? Well, the VAXEE Outset AX comes in at €69.99 / £60 (all their mice are priced the same) which is definitely more than some other popular wired mice and below a few too. It seems to sit around the middle on pricing. After using it for a great many hours for work and gaming though, it's a price I would personally be happy to pay considering the quality.

The VAXEE Outset AX is officially my new main mouse. I haven't wanted to touch another since.

See more on the VAXEE store .

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    Wrought Flesh is a delightfully grotesque new FPS out now / GamingOnLinux · Tuesday, 14 December, 2021 - 13:03 · 1 minute

Wrought Flesh is a game where you not only eat your enemies corpses to regain health, you also harvest their organs to place inside yourself to gain improved character stats. Totally grotesque and awesome.

"Rip out enemies organs and equip them in your own body. Fight biopunk monsters and drugged-up space bandits. You are a Gajeshian Cultist: A near-mythological being built from the bodies of long-dead saints. You have arrived on the partially terraformed planet of Chrisembourgh on a temple-ordained mission to find and kill someone. Explore the planet and trace your victims steps to the end."

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Another retro inspired shooter with low-poly graphics but it leans into it nicely. It's hard not to love a game that gives you a literal finger-gun, lets you eat enemies and has a power-up named "KillFuck" that speeds up your reactions to give the feeling of time slowing. Even grosser though is swapping around organs from downed enemies, which you will need to do as they decay inside you over time. Each organ gives a boost to something like health regeneration, max health, speed and more.

With the unique character building system, along with the wild setting it's one not to be missed. Especially so if you love fast-paced experiences because wow - it's ridiculously fast. You're going to need those KF injections to slow things down constantly because everything moves like Sonic.

Sadly short though at only around 2 hours, depending on how long it takes you to stop dying. I need more! Seems it's done reasonably well too, with a Very Positive rating on Steam from close to 200 reviews.

Nice to see more games made with Godot Engine which has fantastic Linux support.

Available to buy on and Steam .

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    VR-exclusive Warhammer Age of Sigmar: Tempestfall is out, works on Linux with Proton / GamingOnLinux · Wednesday, 24 November, 2021 - 12:52 · 3 minutes

Ready to sweat a little? Jump into the bleak fantasy world of the VR-exclusive Warhammer Age of Sigmar: Tempestfall. Note: key provided for us.

A new release from Carbon Studio, in Warhammer Age of Sigmar: Tempestfall you carry the mighty powers of a Lord-Arcanum to deliver justice through the Realm of Death. Defy the odds in challenging battles, outsmart the dark forces, and grow your power by upgrading your magical weapons to gain an edge in combat.

Played on Linux with the Steam Play Proton compatibility layer, it's mostly smooth Warhammer melee action. Currently with Proton Experimental (Proton GE did not work at all) the main issue is small videos not loading, like the tutorial videos but it doesn't really detract from the overall experience, thankfully as the developer also explains with text below each video. As with any newer game running through Proton, there was some stuttering while building up a shader cache too, hopefully as more people play it this will be less of an issue for Linux VR gamers since there will be shaders to download from Steam.

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Game Features:

  • VR-exclusive action-adventure game set in the Warhammer Age of Sigmar universe
  • Wield iconic weapons of a Lord-Arcanum to combat forces of Nighthaunt
  • Immersive motion-based melee and magic combat system
  • Search for pieces of Sigmarite and ancient scrolls to enhance your weapons’ abilities
  • Full story campaign set in the realm of Shyish following the Necroquake

A few problems with the game are apparent from the tutorial, with the spell system not really working particularly well, something that other players have been complaining to the developer about too. The developer is aware, and seems to have put in a prompt to actually skip the spell tutorial…not a big show of confidence there. Unfortunately if you don't use the skip prompt, it then just gets stuck in the tutorial. In actual gameplay, the spells seem to work slightly better but still not constantly - there's just major problems with the spell system overall.

Thankfully, the game makes up for a few of the issues with the world exploration and overall combat. It is pretty fun being able to grab certain skeletons and tear them apart to then throw at other enemies. You also get to block enemy attacks with your own weapons, parry them by hitting their weapon with enough force when they attack and generally do plenty of demon slaying. Combat feels about on-par with Until You Fall, a bit more interesting though with the enemy movement and different enemy types. When the spell actually system works , it opens up some fun combo options too, like climbing a rope above enemies holding on with one hand, to let off a spell below with your other hand.

The world is damn creepy, with massive bones from ancient creatures appearing out of the ground and the voice-over work that accompanies you is quality too. When exploring you can find memories from fallen people, which gives you a suitably harrowing voice-over of someone in trouble.

Graphically it looks pretty great too, it's going to be difficult for anything to live up to the likes of Half-Life: Alyx of course but it's good enough to allow you to be absorbed by the thick atmosphere.

It's playable in a reasonable small space too, as long as you have enough room to swing your arms around with a few different movement options. So if you're worried about not having a large play area, this is one where it's not a big deal, I was able to play mostly standing on the spot.

The developer has promised to keep looking at feedback and patch up the game, with a first update already out that looks to address a few issues that I was able to remove from noting here so that's nice to see but they still need to make big improvements to spell casting system and the tutorial.

Right now, I don't want to dive too far into it until the spell system is fixed up, I'll take a re-look when that happens as it feels like you're going in handicapped and it's not the full intended experience. There's also a Hardcore mode coming soon that could be worth checking out when it's done. They've got what looks like a pretty good VR game here and if they made all parts work properly, it would be great .

Available to buy from Steam .

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    Hearts of Iron IV: No Step back is now out alongside massive patch, some thoughts / GamingOnLinux · Tuesday, 23 November, 2021 - 17:26 · 7 minutes

It’s been almost two years since the last major expansion for Paradox Development Studios’ World War II strategy title. The developers have been busy, overhauling major systems in a patch and adding more content in the latest expansion all about the Eastern Front.

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Note : Review key provided by Paradox

While there’s plenty to chew on in terms of new free features and enhancements in the large patch that has come out alongside No Step Back, the most noticeable and important of these is the overhaul of the logistics system. Trains and rail lines make an appearance and, in order for armies to fight effectively, supply lines have to be protected and supply hubs captured. This new system is fairly elegant and adds an element of complexity that is easily understood and interacted with.

I’ve played several games and observed the new supply system and how it fits in with the overhauled combat and weather systems. There’s plenty to love and I instinctively found myself planning offensives with supply hubs as primary objectives; disrupting enemy supply likewise was something that I found myself doing more and more. It’s safe to say that it’s a marked improvement to the old system and that in areas with low infrastructure it can be a right pain to keep momentum.

That said, the AI is less-than-impressive when it comes to taking advantage of this system. I observed it building rail lines in places, to get supplies to the front, but for the most part it continues to attack all along a front even when a good portion of its forces are under-supplied and slowed down in adverse terrain. It performs particularly poorly in the vastness of the USSR or in China, where attrition takes its toll as continuous offensives grind on and on in poorly-supplied areas. There are none of the seasonal offensives that were typical of these fronts as mud or severely cold temperatures would stop entire army groups in their tracks.

Even with horrific 1:1 casualties that number in the millions for the Axis powers, I found that both Japan and Germany continue to dominate their “main” enemies. I ran several hands-off tests by playing as a neutral country that did not interact with the world. China fell every time to the Japanese. Only once in more than a dozen games did the Soviets manage to counterattack and eventually push the invaders back. Twice, a stalemate developed on the front, despite Allied forces knocking out Italy, recapturing Western Europe and marching on Berlin seemingly unopposed. As large parts of Poland were being freed from a offensive that came from the Balkans and Austria, the Germans continued to push the Soviets back and managed to capture Stalingrad.


Most of the Balkans, Western Europe and North Africa were captured in a few months while the Germans continuously press their attack in the East

I’m not quite sure what the issue there is but I suspect that it is a combination of both skewed AI priorities as well as the penalties for being out of supply being too low or not scaling sufficiently for large armies. While I have no doubt that this is the sort of thing that Paradox will continue to tweak and improve, it was a major disappointment in the prerelease build that I had access to. I’m not the type of player who expects a truly close reproduction of the conflict but the real-life difficulties that defined war on the Eastern Front, in China, in North Africa simply aren’t convincingly reproduced. Likewise, many of the limitations that held back Allied intervention in mainland Europe seem to be non-existent, with Italy being regularly knocked out quickly by invasion (without, seemingly, German intervention) and France being freed in record time.

As for the paid DLC content itself: it’s mostly good. The USSR is the main focus of new content and has a massive new focus tree, special decisions and events. There are several alternative non-Stalin paths that can be taken and all lead to civil war. Much like the Spanish Civil War, there’s choices that can be taken to build a base of power before armed conflict erupts; it’s an interesting enough minigame of sorts with some of the alternatives to Stalinism definitely being more “rule of cool” than historically plausible. Still, they ultimately play out similarly, bringing conflict with the other major powers—who have all made their own alliances in the meantime—albeit on a different timescale.

While I had fun exploring the new tree and trying different things out, I think if the USSR is controlled by the AI, it is disastrous. The civil war weakens the USSR too much and every time it happened (with historical focuses off), any inevitable enemy basically could stroll in and conquer everything with minimal resistance. Even in a game where I formed the Baltic Union with the Communists and allied with the USSR, there was little I could do to make up for the severe deficit in Soviet equipment and divisions in the face of an aggressive invader. As a player invading them… well, it’s predictably easy after their civil war, even if you’re a relatively weak Baltic state seeking revenge.

There are some things that are modelled awkwardly as well, like the Anglo-Soviet invasion of Iran. In historical focus mode, it is selected around the time the Germans invade and can fail to have a quick resolution. This means that the already weak USSR can find itself with another front open and all alone—the UK does not get a heads up beforehand in-game as far as I can tell. It takes the Soviet AI too long to actually pick the focuses that reorganize their army and, uh, actually get to the eponymous not a step back order, get rid of many of their penalties to their army, and launch the counterattacks that followed.

I should briefly mention that the focus trees for the Baltic countries and Poland have also gotten an expansion in the DLC and do give quite a bit of flexibility (and challenge) to veteran players. I don’t think that most people will play them more than once or twice, but they are well thought out and interesting in their own right. There is a lot of flexibility in terms of forming alliances or creating a different narrative, with various ideologies and ambitions being represented.

The customization of armored vehicles is also something that’s available to owners of the DLC. The system works pretty well and is a nice little toy those who enjoy designing and experimenting. I can’t say that I care to micromanage too much and, thankfully, there’s an automatic design button and also an easy way to upgrade components without paying too much attention to the system. That said, it was a lot of fun making flamethrower tanks for specialized units as well as doing really stupid things like mounting a big gun and stripping away armor on obsolete tank chassis to give some divisions a little extra cheap firepower.

More flexibility is also afforded by a new system that allows the branches of your armed forces to be customized via selectable “spirits” and selection of preferred tactics on the overall as well as commander level. By itself, it’s not a really big deal, but it adds to the overall experience of having as much control as the player might want over their forces. Along with all the other changes I’ve mentioned, as well as a bunch of new music, 3d models, art, and niche things like armored trains and railway artillery. All of this certainly makes No Step Back one of the more content-rich expansions that Paradox Development Studios have put out.

I want to be able to recommend No Step Back but I can’t in its current state. Don’t get me wrong—it’s got plenty of content and interesting mechanics that are fun. The problem is that the base game is not in a state that allows all of the cool ideas in the DLC to shine. The safer bet is to wait and see if a larger pool of players will also notice the things I’ve pointed out in this review. Until issues with logistics and the AI are sorted out, Hearts of Iron IV will have taken one step forward and two steps in random directions.

You can get Hearts of Iron IV: No Step Back on the Paradox Store , the Humble Store or Steam .

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    Relaxing jelly-taming RPG Alchemic Cutie is out now on Steam / GamingOnLinux · Friday, 12 November, 2021 - 20:16 · 2 minutes

Fancy exploring a cute pixel-art land filled with wild bouncing jellies? Alchemic Cutie is a very sweet casual RPG and it's officially out now on Steam. Note: key provided by the developer.

Developed by Viridian Software / Vakio is another entry in the colourful and casual market, a very welcome addition too as it's properly wholesome. Wimba Island, the place you live, is a magical land filled with wild jellies. These strange creatures roam the lands and your family has made a living out of breeding them.

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Taming them is initially a little amusing, and I will admit to a proper chuckle the first time. You have a flute, which you use on them to sway them before you capture them. Once done, you give them a little balloon and they float off towards your family farm. It's so delightfully silly! Once you've tamed them, you have to look after them and keep them happy. Otherwise, the poor things might go "poof" and vanish into the night if they're unhappy, so you need to regularly check up on them.

Breeding jellies is no simple task. Keeping up with their happiness can take a lot of work, especially when you've got a few going. If they eat too much, they turn into some sort of crystal and that's the end of their life. Breeding them passes down various traits and you can end up with thousands of combinations so it will certainly keep you busy. You also need to actually get two jellies to like each other too, for them to do a little happy dance and then produce an egg. Eggs need some care and attention too, although not always. You can wait around for it to hatch, or speed up the process by giving it some love or carrying it around with you.


Styled a lot mechanically like Stardew Valley, although with quite a different setting of course. Just as easy to get sucked into though. You roam around foraging for resources, taming jellies, picking up their poop and deposit whatever is needed into a little hut ready for a weekly shipment pickup. All while trying to figure out some of the island's secrets, breeding new jellies and entering in some competitions too.

A satisfying gameplay loop for a game that's got a fair few more mechanics than it initially seems.

In my play-through of the native Linux version, it worked flawlessly. A very joyful and relaxing experience that reminded me of both Stardew Valley and Slime Rancher if they had a weird baby. I'm a little bit in love with it - so very charming.

Game Features:

  • A whole island ready to explore that changes with the seasons
  • Over 4000 possible Jellies with lots of items to find and quests to do
  • Befriend a village of cute, odd, and wholesome characters
  • Engaging Jelly raising and alchemy systems for you to master
  • Fun jelly competitions to win medals
  • Modding support
  • Jelly sharing via special codes

You can buy Alchemic Cutie on Steam .

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